Alphite, the Grimmkin Executioner/Nightmare Phase

= Battle = Wasp and Scorpion enter inside a large room that looks similar to Grimm's arena, but the background is covered in weaversilk. Scarlet-colored webs are coated all around the walls and corners. Just then, Alphite bursts into the room, and eyes the two Vessels in rage. He furiously shrieks in the air, opening up his mask and revealing his hideous face, as he flares his split jaw filled with sharp teeth. His 4 hideous red eyes from below the mask stare down at the Vessels. He then takes out his large axe, readying for the final fight.

Phase 1

 * Wave Swing: Does the same moveset as his Axe Slash move, but quicker and with a third strike. He performs the third strike downward that releases a small shockwave. 2 masks if hit with the axe, and 1 mask if hit with the shockwave.


 * Flaming Wyverns: This is an enhanced variant of the Flaming Bats move that Alphite performed in his original battle. He smashes his Staff on the ground and summons 6 Flaming Dragons, similar to NKG, except they summon above him. They then home in on the players' most recent location and explode. When in contact, they deal 2 masks. Best to make multiple sudden movements so they get confused and then dash at the last second.


 * Crimson Cascade: A combination of the Flaring Waves move and the Cascading Crush move. He leaps up into the center of the arena and dives down, smashing into the center. Instead of a shockwave, he sends up a large wall of scarlet fire that covers the area of radius. Skills like Burrow, Shade Cloak or other ones will work perfectly in dodging it.

Phase 2

 * Fury Slash: Will go into a berserk state for 7.6 seconds. Then he will slash at the player multiple times until the timer ends. Contact deals 2 masks.

Phase 3
Just after his stagger, he then takes out two axes and shrieks in the air again while breathing Scarlet Fire. He cannot use Wave Swing anymore because it evolved into Twin Axe Rampage.
 * Twin Axe Rampage: Same moveset as the Wave Swing in Phase 1, but the swings are much faster. When he hits the third time, it sends out a larger shockwave. Contact with the first two swings deal 2 masks, third strike deals 4 masks, shockwave deals 2 masks. The axes will also have more range.


 * Blazing Inferno: He leaps to the back of the corner of the stage, opens his mouth, and breaths a red hot trail of fire that covers the entire floor of the arena for about 3 seconds. After those seconds, he will aim upwards until his head is completely looking upwards. When it's at that distance, he will close his mouth and become exhausted for about 2 seconds.

= Aftermath = He shrieks for a final time and then kneels. A few seconds later, he disappears like how Ghost would when they die in the Dream Realm.