Deathzone

The Deathzone is the location where Hollow Knight: Deathzone takes place. It is a large, dangerous area, far from Hallownest and Pharloom. It is too small and uncivilized to be considered a kingdom, though there are a few structures and beings with sentience.

Story
Wasp was sent to the Deathzone as a child, and lived with a group of peaceful insects which took care of him. As he grew older, he was called away from home, to the kingdom of Hallownest. After his ventures in Hallownest, and reuniting with his mother, Wasp returned home to find his previous friends and family dead. They were attacked by the Predators, an evil group of primal insects that roam the Deathzone, slaughtering innocent insects for food for their survival.

In order to save the falling civilization, Wasp is tasked with finding and confronting four different Guardians that guard special gems. When the Gems are put together, they form the Crown of Power, and the wearer of the crown gains power and control over all beings of the Deathzone. Unfortunately, each gem is hidden in different corners of the world, which makes locating them harder.

Locations
Unlike Hallownest, the entrance to the “kingdom” is from the right side, instead of from the top.

Stingtown
Stingtown is the main town area, similar to Dirtmouth in the first game. Stingtown is reached after leaving the Singing Forest’s sub-area, the Pit of Bones. It features a single central bench, the first one in the game. There is a large building to the right of the bench, which is locked and requires a key. This building, after unlocked, grants access to a variety of shopkeepers and NPCs. To the left of the bench is a tunnel, which drops down into the Singing Forest.

Singing Forest
The player begins their journey here, in a sub-area known as the Pit of Bones. After leaving the Pit of Bones, they will enter Stingtown, before returning to the Singing Forest, through their main entrance in Stingtown tunnels. At the eastern side of the Singing Forest are the Fairyflies, a group of fairy-like creatures whose singing echos through the entire forest, giving it it’s name. After defeating the Queen Fairyfly, the Fairy Wings can are obtained.

Lost Island
The Lost Island is a distant island in an ocean at the edge of Stingtown. As Wasp does not know how to swim, the Fairy Wing’s must be obtained to reach the Lost Island. The Lost Island consists of several dead corpses of predators, as well as void constructs built by the Forgotten Child to defend the island. After reaching the Forgotten Child’s domain and defeating her, the Helm of the Gate Keeper is obtained, which grants access into the Deathzone’s capital, the city known simply as “Apocalypse.” A Mothwing Cloak can also be found here, at the top of the tallest structure.

Predator Valley
Predator Valley is found underneath the Singing Forest, inhabited by several Predators and various other creatures. It is a lush, bright area full of greenery and various destroyed structures.

The Caverns
The Caverns are a large area full of dark tunnels, connected to Apocalypse by a large mineshaft in a wrecked building. The Caverns are home to one of the last remaining tribe of Weavers, known as the Stratoses. On the western side of The Caverns are various Predator camps, and an exit to Predator Valley that requires access from a large gate in The Caverns.

Apocalypse
Apocalypse is found at the edge of the Singing Forest, beyond the Fairyflies’ homes. Apocalypse is the capital city of the Deathzone, covered in dust and ruins. Only Predators roam the city, though a small subsection can be found in one of the run-down buildings, known as the Weaver Museum, and grants a special Nail Art called the Silky Nail.