Nail Arts (Deathzone)

Nail Arts are a mechanic in Hollow Knight: Deathzone, which are similar to spells from the first game. Nail Arts are and deal regular damage than regular nail swings and combos, but they do require Flame, the replacement for SOUL and Silk. When the Flame bar is ready for use, Nail Arts can be performed. The Flame bar is filled by collecting Metallic scraps, which are earned by performing Nail Combos on enemies.

Unlike Nail combos, which can be done anytime, Nail Arts use 33% of the Flame bar and cannot be used when the Flame bar is empty.

Nail Arts
Despite sharing their names with the similar abilities in the first game, they are different from the original Nail Arts. They are not taught by Nailmasters and instead are learned over the course of the game. They also have a much shorter charge-up, allowing them to be used regularly in combat.

Cyclone Slash
Player spins around quickly, damaging close enemies. Deals regular nail damage, but can hit an enemy/boss up to four times.

Side Slash
Swipes one nail in front of the player, with a very short range but large damage output compared to other Nail Arts. Side Slash deals 4.5x nail damage.

Great Slash
A large, overhead slash that slams down onto the ground. Great Slash deals 3x nail damage.

Dual Slash
Wasp swings down both his nails on either side of him, dealing damage to surrounding foes and lightly propelling himself upwards. Chop Slash deals 3x nail damage.

Shockwave Slam
Player jumps up and raises their nail, stops in midair, and brings their nail down as they hit the ground. The ground shakes a little, and a small shockwave emits from the slam. The slam itself does 3x nail damage, and the shockwave does regular nail damage.

Silky Nail
The nail will be slashed forward slightly, hitting enemies and launching up to three damaging balls of silk nearby. Silky Nail does 3x nail damage.

Dash Slash
Used in conjunction with the Mothwing Cloak. Slash is much larger than a side slash and is capable of hitting enemies further away, but requires a clear sight in order to dash. Dash Slash deals 3x nail damage.

Boomerang Throw
Throws one of the nails in a slow, spinning pattern in front of the player. The nail can be thrown left, right, or up, and while the nail is thrown, only one nail can be used for Wasp to fight. The thrown nail will bounce back to Wasp after it hits an enemy or a wall/ceiling. If it doesn’t hit anything for 5.3 seconds, it returns to Wasp. Boomerang Throw deals 3x nail damage.

Spin Slash
Wasp swings his nails around him rapidly, creating a spinning saw attack that damages enemies above, below, or to the side of the player. Reference to Sly’s similar attack. Spinning lasts for 2.3 seconds, and ends with a minor overhead slash upon falling. Spin Slash does 3x nail damage and can hit an enemy/boss multiple times, similar to Cyclone Slash.