Anomal's Upgrades

Anomals Upgrades are upgrades given by Anomal to pre-existing charms, either re working their abilities, amplifying boosts they provide or adding a new gimmick, which can benefit the bearer. They are not accessible in Godseeker mode however

All Upgrades cost 1 rancid egg (100 Geo on Steel Soul Mode) and the player MUST have the corresponding charm for the upgrade.

Upgrades
Gathering Swarm >>> Hoarding Swarm: The swarm can collect geo from acid pools as well as improved tracking for the swarm to come back to the Knight

Stalwart's Shell >>> Stalwart's Armor: The all damage the Knight receives is reduced to 1 mask (except on Ascended/Radiant Difficulty or Overcharmed, which, except for Radiant, reduces all damage above 2 masks to 2 masks)

Dashmaster >>> Sans Undertale (This joke is overrated but still funny): The Mothwing cloak's cooldown is reduced to 0.1 seconds, the bearer can dash upwards.

Sprintmaster >>> Zipmaster: Increases run speed by 40% instead of 20%

Grubberfly's Elegy >>> Grubberfly's Blessing: The projectile bonus will now be unaffected by health, and the projectiles travel further.

Unbreakable Heart >>> Immortal Heart: The Knight now gains 4 extra masks of health instead of 2.

Unbreakable Greed >>> Immortal Greed: Enemies will drop 100% more Geo than 20-60% more Geo.

Unbreakable Strength >>> Immortal Strength: The Knight's attack power is 2x it's original strength instead of 1.5x

Steady Body >>> Stable Soul: The Knight will not only be immune to being pushed back when attacking, but the Knight will also not be knocked back when taking damage. The Knight can also not be reset by thorns, spikes or buzzsaws and instead takes damage normally.

Heavy Blow >>> Blowjob (Yes this joke is intentional): Striking enemies with the nail will yeet them 5x further than normal, decreases the amount of hits needed to stagger bosses by 10% (if it ends up into the decimals then it's rounded up).

Quick Slash >>> Rapid Slash: Decreases attack duration to 0.1 seconds and decreases attack cooldown to 0.09 seconds.

Longnail >>> Big Nail: The Nail hitbox's width is also increased

Mark of Pride >>> Emblem of Glory: The Nail hitbox's width is also incresed

Fury of the Fallen >>> Wrath of the Weakened: When on 1 mask of health, attack power is changed by 5x it's original power. The effect is also white instead of red

Thorns of Agony >>> Spikes of Pain: The spike hitbox is doubled and the damage is increased by 1.25x its original value.

Baldur Shell >>> Spiked Baldur Shell: The shield is now unbreakable and deals 0.5x nail damage when an enemy comes into contact with the shield.

Defender's Crest >>> Defender's Honor: The stink cloud's hitbox deals more damage per tick and is larger.

Lifeblood Heart >>> Lifeblood Womb: Summons a Lifeblood Primal Aspid that summons 1 lifeseed every 10 seconds.

Lifeblood Core >>> Lifeblood Soul: The bearer now has 6 lifeblood masks

Hiveblood >>> Hivesoul: The regeneration speed is twice as fast as usual. Summons a bee which will hurl itself at enemies before returning to the Knight

Sharp Shadow >>> Shademaster: Removes the cool down of the shadow dash and increase dash damage by 1.25x it's original value

Nailmaster's Glory >>> Nailmaster's Power: As well as the almost removal of the Nail Art charge-up, increases Nail Art damage by 2x it's original value

Weaversong >>> Weaverparade: Now summons 10 weaverlings instead of 3, no changes otherwise.

Dreamshield >>> Markoth's Barrier: Periodically has a dream nail appear and fire itself at enemies, similarly to Markoth's attack. The rate of fire is faster if Dream Wielder is equipped

Grimmchild >>> Nightmare Prince: If the Knight is in the dream realm (e.g: White Palace, Godhome, Shrine of Believers, Dream Boss Arenas), the Grimmchild will look more like Nightmare King Grimm with red wings and horns. It'll be far more aggressive than the usual Grimmchild, the Nightmare Prince will fire homing fireballs that explode, dealing 2x more damage than the Grimmchild's normal damage. If the Knight is on one mask of health, the Nightmare Prince will do a mini pufferfish attack, spewing fireballs everywhere, each deals the usual Gimmchild damage. The Nightmare Prince will immediately do this attack again if the Knight heals and is then damaged once more. Outside of the dream realm, the effects of Carefree Melody, alongside the Grimmchild, will be active, effectively making the banishment route useless.