Rhino



= Overview = Charon's Vessel Sibling. They are mostly seen hunting or training in the Ancient Basin. They wield a refined Critnail and a ladybug-patterned shell. A Critnail is a large knife-like nail that is able to dish out massive damage in one shot, if used correctly and if aimed at the weak point of an enemy. The weak point changes with each species of enemy, When wielding a Critnail, the bearer has the ability to see those weak points clearly.

= Description = They wear a grey cloak with no scarf. They have 2 pairs of horns and a large middle one coming out from the top of their head. The first pair comes out of the front in a straightened form. The second pair of horns is seen coming from the sides of their skull to the front, covering a bit of the eye sockets. Those horns are actually a very rare pair called "tusks". They also wear a Heavy Blow charm, but it's hidden.

= Personality = Usually more confident than their other siblings.

= Attacks = Dash Slash: Charges to cover 50% of the arena and then slashes with his nail, which will cover 25% of the arena.

Charge: Stamps his foot on the ground twice and quickly charges with his horn.

Void Slam: He leaps to the middle of the center and slams the ground with his foot, causing the ground to shake. This will summon 3 large Void Spikes that will crack from the ground, similar to Grimm's Cloak Spikes attack. Cannot be Shade Cloaked through.]

Dash Uppercut: He will dash with his sword and make a sideslash, and then he will uppercut with his main horn.

Counter: He will take out his shell and block an attack, he then takes out his nail and deals a Critical Hit that also deals great knockback. This has 100% chance of dealing a Critical Hit.

Shield Toss: Quickly throws his ladybug shell across the arena, constantly ricocheting. The shell will bounce across 5 times until Rhino quickly collects it.

Criticality: No matter what opponent that they will come across or combat against, they will deal double damage because of the blade that they hold.

= Unique Ability =  Heavy Knockback : Because of his large stag beetle-like horn, he is able to quickly charge and knockback any opponent hard, no matter how large or how heavy. He also has a chance to stagger an opponent if knocked back hard enough. Steady Body will cancel though.