Alphite, the Grimmkin Executioner

"They call me the Executioner for a reason, children. I punish those who bring disorder, those would betray the Heart, and those who would defy the Ritual! I am the one who makes sure the Rituals come to fruition, and I will NOT let you children interrupt. ~Alphite to Scorpion and Wasp"

= Overview = He is the archnemesis of Scorpion and Drak. He is a large spider-like creature that is now highly devoted to the Grimm Troupe. He is also told to be Grimm's right-hand and the Auditor of the Troupe. He wields a gigantic axe that was designed to give a swift, yet painful end to it's victims. Many bugs have fallen beheaded from this very axe. He also wears a patched hood on his body similar to the dead bug from the Howling Cliffs. He's about as tall as Hollow. He also uses a Red Lantern that was designed for combat as a sort of spell caster, similar to the Grimmkin Novices, Masters, and Nightmares. This is called a Scarlet Spellcaster. Even for his immense size, his speed is impeccable, and the mask he wears is made of a very strong layer of bone and skin that protects him like a shell shield.

= Description = He has 4 long legs, and four arms. His mask conceals his face. Instead of the regular black straight line across the eyes, they were instead lines that he clawed onto the mask himself to give it character. He is a spider eater, meaning that he may have preyed on the Infected Weavers and Deeplings inside Deepnest. His mask is shown to be a simple four-eyed Grimm mask with a line cutting it in half. Along with a serrated edge on both sides, forming teeth. The mask actually opens up to show his real face, his bottom jaw separates in two, showing multiple sharp teeth, and his four eyes under the mask are red as well. He breathes scarlet fire. The tips of his legs are actually sharp claws meant for grabbing and tearing into the masks of Stalking Devouts, so that he can chew his way into the soft inner layers. Even Nosk feared him when he was still in Deepnest.

= Attacks =

Phase 1

 * Axe Smash: Smashes his axe into the ground three times. The first and second will strike sideways, and the third will strike from above. When the third hit strikes the ground, it creates a red shockwave that pushes back anyone. Contact with the axe deals 2 masks, contact with the third hit deals 3 masks, and the red shockwave will deals 1 mask.


 * Cascading Crush: Leaps up into the air and smashes the center of the arena, causing a normal small shockwave on both sides of the arena. The impact deals 2 masks, and the shockwaves deals 1 mask.


 * Flare Waves: Goes to the center and smashes his Scarlet Lantern on the ground, summoning a wave of red flames across the arena. Contact with the Flame deals 1 mask. Best to climb the wall and jump above, because it's the size of him.

Phase 2
He furiously shrieks in the air, opening up his mask and revealing his hideous face, as he flares his split jaw filled with sharp teeth. His 4 hideous red eyes from below the mask stare down at the Knight. He takes out two axes and breathes Scarlet Fire.


 * Flaming Wyverns: He slashes his Staff on the ground and summons 6 Flaming Dragons, similar to NKG, except they summon above him. They then home in on the players' direction and explode. When in contact, they deal 2 masks. Best to make multiple sudden movements so they get confused.


 * Crimson Cascade: A combination of the Flaring Waves move and the Cascading Crush move. He leaps up into the center of the arena and dives down, smashing into the center. Instead of a shockwave, he sends up a large wall of scarlet fire that covers the area of radius. Skills like Burrow, Shade Cloak or other ones work in dodging it.


 * Blazing Inferno: He leaps to the back of the corner of the stage, opens his mouth, and breaths a red hot trail of fire that covers the entire floor of the arena for about 7.2 seconds.


 * Twin Axe Rampage: Same attack as Phase 1, but the swings are much faster. When he hits the third time, it sends out a larger shockwave. Contact with the first swings deals 2 masks, third strike deals 4 masks, shockwave deals 2 masks.

Phase 3
When he's defeated, he shrieks loudly in the air, and slams his staff on the ground. A scarlet inferno covers his body as a shield. He cannot be struck to Once the flame has covered him, it quickly disappears, along with him. All that's left is a simple Red Lantern, which is the reward to a secret Grimmchild Phase, because it counts for 3 Flames.