The Pale Titan

The Pale Titan is the true, final boss of Hollow Knight. Once the proud King of Hallownest, the King and his palace had descended into ruins and had disappeared after the Radiance had infected the kingdom.

The Pale Titan serves as the last obstacle in restoration of the Kingdom. With the defeat of the Absolute Radiance, the Shade Lord and his army of shades has invaded the Dream Realm, taking over Godhome, the Shrine of Believers, and soon, the Nightmare Realm. He collabs with the various other creatures of Hallownest in te final attempt of destroying the Knight and restoring the Dream Realm.

Added as apart of the final content pack known as the “Black and White” content pack, the Pale Titan is a true form of the Pale King. He is the most difficult boss in the entire game, requiring lots of skill in both combat and platforming to eliminate the boss. Unlike other bosses, he can only be fought in one place in the entire game, and is not accessible even in Godhome. However, he can still be dreamnailed and battled once more at any time.

Location
To access this boss, will need to have the Seal of Binding journal entry unlocked, which requires beating the Path of Pain. It also requires the Sibling, Pure Vessel, and Hunter's Mark entries, making it one of if not the hardest boss to access. The Knight will need to have Voidheart equipped. After those five Journal entries have been completed, the player will need to return to the White Palace and dreamnail the body of the Pale King, and the Knight will be sent to a mysterious arena, where the battle begins. Dying to the boss will wake you up just outside the Pale King’s corpse. The process is truly a pain and only for the most dedicated of players who are willing to spend a lot of time with this.

The boss itself is fought in an arena similar to the Pale King’s corpse, with a large central ground area and two platforms off to the side. The Pale Titan does not deal contact damage, as he is in the background of the room. However, he will lift his sword and arms to the foreground at times, which do deal contact damage.

Phase 1
Phase 1 features 5 attacks, each dealing one mask of damage with the exclusion of the shockwaves from the Shockwave attack. He has 500 health until Phase 2.
 * Masks Of Vengeance: Masks will begin raining down from the ceiling and land on the ground, similar to the falling stalactites seen throughout the game. They can be deflected with the nail or the Dreamshield. This attack will ONLY happen in between phases.
 * Nail Rain: The Pale Titan begins shooting out nails from his body, similar to Grimm’s Pufferfish attack. The nails, however, move in a curved fashion and need to be dodged from the top instead of the side.
 * Orb Attack: The Pale Titan repeatedly shoots armored orbs of Void at the Knight. The orbs can either be deflected or simply dodged until they move off the screen. Up to six orbs can be summoned with this attack.
 * Saw Slice: Two saws from the White Palace appear from each edge of the screen, and will, move towards the opposite end of the Arena.
 * Shockwave: The Pale Titan stabs his sword into the ground on the middle of the arena, creating two shockwaves (similar to that of False Knight’s and Soul Master’s) that stretch out towards the sides of the screen. The shockwaves will deal two masks of damage, but getting hit by the sword will only deal one.
 * Summon: The Pale Titan will summon a random creature from a large pool of enemies, testing your skills against past foes. The enemies will fall from the ceiling, with the exception of Stalking Devouts and Mawlurks, (which will burst onto the screen with a flash of white essence, accompanied by a slight ground rumble), and Little Weavers (which will enter from the background similar to how they do in Deepnest). The full list of possible enemies that can be spawned are shown below:

Phase 2
Phase 2 keeps all the attacks of the previous phase, plus two additional attacks. He has 1100 health until Phase 3.
 * Clap: The Pale Titan moves his arms into the foreground from both ends of the arena and slams them together. Pogoing on the hand will not deal damage and instead bounce off of the spikes on his body, but using Desolate Dive/Descending Dark or Vengeful Spirit/Shade Soul will. The attack moves super quick, so it is recommended to use Monarch Wings to avoid.
 * Swipe: Has a similar motion to the Clap attack, but instead only uses one hand and moves it from one end of the arena to the other. Both attacks kill all enemies currently on the screen.

Phase 3
Phase 3 adds two more attacks and will lose the Nail Rain attack. He has 900 health until defeat.
 * Void Whips: Three tentacles of Void will rise from the ground and rise up to the middle of the screen (around The Pale Titan’s shoulders), and will stay there for four seconds. They can be shade dashed through, and can also be Dream-nailed for extra SOUL.
 * Saw Bombs: The Pale Titan will through 1-3 Saw Bombs onto the ground, similar to Hive Knight’s Honey Spikes attack. After a few seconds, the Bombs explode and four mini saws will come spiraling out and will continue in this curved direction until it leaves the screen.