Pale Hunter

Pale Hunter is a stronger, more dangerous variant of the Pale Lurker. The Pale Hunter is found as a boss within the Eternal Palace as a boss. She guards a new Charm Notch and will drop it upon defeat.

Lore
Following the her defeat to the Knight behind the Colosseum of Fools, she was revived by Fools who had found her and recovered at the Warrior's Pit, before returning to the Colosseum to fight a few matches and reclaim her glory as champion. Afterwards, she was mysteriously called to the Palace Grounds by a mysterious voice in her head. She was somehow able to access the Dream and enter the Eternal Palace, but not before visiting her old friend, The Hunter. After a long conversation, she is given a new helmet to signify their friendship.

After exploring the palace, she finds the voice who had called her there in the first place: the Pale Titan. The Titan strikes a deal with the Pale Lurker: the Pale Lurker will gain access to the treasures within the Palace, however, she will need to do her best to defend intruders of the Palace. After being defeated by the Knight once more, she leaves the Palace and returns home to the Colosseum.

Location
TBA

Behaviors and Tactics
Unlike the Pale Lurker, The Pale Hunter is fought in a regular boss arena. She runs from side to side of the arena, sometimes climbing walls and digging underground to get around. She has three attacks:
 * Spike Traps: The Pale Hunter runs around the arena and throws down traps which expand into spikes. The traps deal damage when touched, and can be placed on the walls as well.
 * Arm Whip: When the Knight gets too close, she whips around her arms to defend herself, which will deal contact damage if ran into.
 * Weaversong: The Pale Hunter summons up to three Little Weavers from her Weaversong charm. They can be killed with a single nail strike and will hop around on the floor, attempting to hit the Knight.