Eternal Palace

Eternal Palace is the fifth and final content pack for Hollow Knight, released on February 21, 2021 as a Hollow Knight refresh update and extra content while players continued there wait for Silksong. The DLC fixed bugs and glitches + added and entirely new quest line revolving around the White Palace and the Pale King, as well as new charms, bosses, items, and more.

The Eternal Palace quest features a journey into back into the White Palace, which has been reformed by the Pale Titan into the Eternal Palace, where you are battling various bosses and enemies and seeking the truth behind the Pale King’s life. The quest can be activated at any time, but the journey to the White Palace can only begin after the defeat of the Radiance or Pure Vessel (in a Pantheon, NOT the Hall of Gods).

The Eternal Palace is a separate section of the White Palace and holds the truths about the Pale King and his secrets. With the original Five Great Knights disbanded and only two remaining members of the knights, The Knight brings together a new group of warriors to replenish the group. Tasked with exploring the Eternal Palace, the new Five Knights will discover more of the truth, and begin to question if the Radiance really ever the enemy...

Content
The Eternal Palace DLC adds a variety of content, from new enemies to new spells to an epic finale boss battle, the DLC is packed with content. As the Five Great Knights are reborn, new challenges arise. Pale Titan and his eternal palace, new enemies and a dark creature lurking the Abyss, as well as a whole new Pantheon have been added! Whether you’re discovering the secrets of the Aspid species or having a rematch against a previous foe, the Eternal Palace offers a lot more adventures to the game.

Enemies

 * Enhanced Siblings
 * Shade Knight
 * For other enemies, see enemy table below

Bosses

 * Giant Aspid
 * Dream Destroyer Grimm
 * Palace Guard
 * Pale Hunter
 * The Pale Titan
 * Eternal Radiance

Items

 * +1 Charm Notch
 * +4 Mask Shards

Areas

 * Eternal Palace

Abilities & Spells

 * Awoken Dreamgate
 * Pale Wings
 * King's Blast

Misc.

 * Eternal Trial
 * Pantheon of the Wyrm

Beginning The Adventure
After defeating Dung Defender in the Royal Waterways, he can be found just outside the Temple of the Black Egg. Note that this requires the Kingsoul/Voidheart charm AND all three Dreamers to be defeated. If all three Dreamers have been defeated but the Knight does not have Kingsoul/Voidheart, he will not appear here and is instead found sleeping in his room and White Defender can be fought like always. He talks about Hornet, as well as the light (Radiance) and how it disturbs the lands of Hallownest. After talking to him, Radiance needs to be defeated and the adventure can begin. He tells you to seek him out in the Resting Grounds. After talking to him at the bench near the Stag Station, he reveal his interest on the Dream Nail and begins being curious of it’s capabilities.

He hints towards the Crown of Hallownest, and his next location will be near the Radiance statue in the peaks. After speaking to him there, he disappears and moves to the room where the Shade Cloak was obtained. He makes remarks on the Shade Beast and moves to the next location on the list, the hot springs in Deepnest, where Quirrel sat once. Afterwards, he can be seen outside of the Temple of the Black Egg again. He will NOT appear here until the Trial of the Fool has been conquered. Finishing the trial and returning here will make him appear here. Talking to him will finish the mini-quest and cause him to head towards his final destination, the Kingsmould corpse in the Palace Grounds. After moving close, a cutscene will play in a similar fashion to the one for the fountain in the City of Tears. The Knight traverses across the lands of the Kingdom, finding allies to aid him on this upcoming journey. After the cutscene, NPC versions of Hornet, Sly, and God Tamer will appear in the location. The “Five Great Knights” achievement is granted, and Dung Defender gains additional dialogue. Dream Nailing the corpse will begin the journey and spawn the group in a seperate part of the White Palace.

The Pale Titan
After reaching the end of the Palace, the player will run into the Pale Titan. The Pale Titan, formerly the Pale King, wants to kill the Knight so that he can reclaim his title as King of Hallownest. As hardships come to an end, the Pale Titan must replenish his fallen kingdom, however, cannot do so with the Knight in the way. As a last attempt to exterminate the Knight, the Titan will fight the Knight himself. After the battle finishes, the Knight returns to the other knights with two new abilities and a new spell.

Endings
A new ending is unlocked upon defeat of the Pale Titan in the Pantheon of the Wyrm. After the Pale Titan is killed, he will not fall like he does in the Palace. Instead, he will explode and the screen turns white. The cutscene begins as the Knight wakes up. Looking around itself, the room slowly fills with void, eventually covering the screen. A flash of light appears, that of the Radiance’s, rising up from the ground. Dung Defender is seen carrying the Knight to safety out of the Pantheon gate as void begins to consume the palace. The Radiance flies up and let’s out her roar as The Pale Titan grabs onto the her legs at the last second, pulling it down onto the ground. A beam of light is shot from the Radiance, knocking over the Pale Titan as void continues to rise.

The Shade Lord appears afterwards, grabbing both the Pale Titan and the Radiance and crushing them into essence, slowly destroying the dream. Dung Defender runs back into the Royal Party, and all the guests have left besides one Godseeker, who opens a small portal into Godhome. The Shade Lord follows, eventually consuming the Godseeker. As it slowly chases after the Knight, it is stopped by a heroic Grimm, turning himself into a streak of fire and throwing himself at the Shade Lord. Streaks of red and black cover the screen, exploding into a large explosion of essence. In the darkness, the eyes of the Shade Lord looks at the screen, and launches itself towards the screen. A part of the Embrace the Void ending is played, as the Godseeker struggles on the ground with Void leaking out of her eyes, and eventually busting out, ending the cutscene.

Other Changes

 * Deepnest Lifeblood Cocoon location.jpeg Lifeblood Cocoon and Hallownest Seal has been added to the far left side of Distant Village, locked by a challenge room with Dirtcrawlers, Little Weavers, and a Garpede that serves as the barrier blocking the exit and finishes crawling after the other enemies are defeated.
 * When returning to the top of the White Palace after picking up the White Fragment, the Pale King’s corpse, as well as the option to sit on his throne, will reappear.
 * The Grimmkin Novice, Master, and Nightmare are now required for the Hunter's Mark. This also means Grimm is technically required. If the troupe was banished, speaking to Nymm will grant the Grimmkin Nightmare entry instead.