Enemies (Eternal Palace)

The Eternal Palace DLC added nine new enemies, excluding the bosses.

Voidcrawlers
Voidcrawlers are Void constructs built by The Pale King for his palace. Many can be found crawling about the vertical shaft near the entrance of the Palace, as well as in the Palace Gates.

They remain stationary on the floor until approached, in which they will then begin to pursue the player. Their spikes emit a blue glow, indicating their hostility. The spikes themselves give the Voidcrawlers armor and make them invincible from Nail attacks from above. They need to be hit from the side to be damaged.

Voidcrawlers will respawn upon re-entering a room. They have 50 health and drop 4 Geo.

Clawsmould
Clawsmould are Void constructs that roam around most areas of the Eternal Palace, excluding the Royal Party, Pale Arena, and Palace Gates.

They are hostile, ranged enemies that use their claws to launch boomerang projectiles, similar to the Mantis Petras and Mantis Lords. The boomerangs are shot towards the Knight, and then turn back in an 60 degree arc. When approached, the Clawsmould retracts its claws into a shield formation, protecting it from being damaged. The use of ranged attacks such as Spells, Nail Arts, and certain charms (Grubberfly's Elegy, Dream Shield, Defender's Crest, Sporeshroom, and minion charms) can defeat the Clawsmould.

Clawsmoulds can climb walls and ceilings. They have 100 health and drop 18 Geo.

Renegade Retainer
The Renegade Retainer are a special group of Retainers in the Eternal Palace that no longer support the Knight as their king. They stand loyal to The Pale Titan and unlike their White Palace counterparts, they are not passive and will not bow to the player. They are the weaker forms of the Palace Guards, and wear special gauntlets from the Crystal Peaks like them. They ambush the player when nearby by dropping from the cieling with their gauntlets smashing down onto the ground, creating a small shockwave. After the shockwaves finishes, they begin to attack with their crystal beams, similar to a Crystalized Husk. Unlike the husks, their attacks cannot be interrupted by damaging them.