Drak, the Last Grimmdrake

= Origins = The Grimmdrake are a noble and extremely powerful species that guarded the evil Nightmare Heart and had kept it in check for thousands of years, to make sure it hasn't fallen into the wrong hands. They also feed the Scarlet Essence of the Nightmare Heart to their children so they grow stronger. Until one fateful day, one of the Grimmdrakes had fallen under greed and possession of the Nightmare Heart, and stole it from them. They used to destroy the territory and spread the Nightmare Heart's influence. Their goal was to destroy the entire species, but fortunately, a powerful Grimmdrake known as Drakarius had used a forbidden spell to seal the Nightmare Heart into a vessel of the Troupe, as well as destroy the possessed Grimmdrake completely. Unfortunately, he was forced to seal itself into a charm, and revert back to it's first form, as a simple Grimmchild. It would have no memories of it's past life, and only serve to protect the one who would wear this charm.

 

That day had come when a vessel had stumbled into a large temple, alit with scarlet torches and held stone statues of large dragon-like creatures. They seemed to look at him as he walked through the large corridor. It seemed to be a place of worship or something. Every time he entered into another room, he would spot the littered husks of previous guards. He stopped as he eyed a simple pedestal on the other side of the largest temple room. He walked to it and saw only a simple charm on the top of the small pedestal. A stone message was engraved on it, holding strange writing. The inscription was "Child of the Last Grimmdrake". He takes it out as the temple begins to shake and roar. He quickly ran out as the temple began to crumble on top of him. He barely made it out just in time, with him flat on the ground. As he stood up, he looked to see only a small Grimmchild looking at him. It had stood and floated up to his head level. He stared at the Child with emotionless eyes. He tilted his head in curiosity and it had done the same. It then immediately nuzzled him while happily chirping for its new master. He looked to see that the charm came on his scarf. He then thought of a name for the little creature, and he remembered the message on the pedestal. Just after, he had named the little Grimmchild  'Drak'. It had seemed to zip around him quickly, chirping oh so happily, finding out that it had a name of it's own. The Vessel seemed to love it's endless happiness. And so, he told the Child his name

 

Scorpion: "My name is Scorpion. And I think that we're gonna have a lot of fun together."

= Overview = A rogue 1st Stage Grimmchild that follows Scorpion. He was found near the Grimmtribe's area, inside of the charm. This Grimmchild has a bright red scar over his right eye and 4 small horns on the sides of it's head. He also has two scars on his underbelly. He values Scorpion as their best friend and master, and would do anything to protect him. Though the Grimmchild isn't capable to attack effectively, it tries it's best to do so only to protect its master, even putting its own body in front of Scorpion. It was the only thing that kept Scorpion company throughout the lonely parts of his travels. If Scorpion were to ever die and respawn into a shade, Drak would stay by the shade and be near Scorpion's broken skull while crying small scarlet tears. Once they feel more comfortable near someone other than Scorpion, they will usually show affection to that said bug.... or vessel. He is also able to make scarlet fires, but not use them offensively.

= Phases = Phase 1: Resembles a Phase 1 Grimmchild. Cannot attack in any way except doing a headbutt. Has four small horns on the sides. He also has a scar on his right eye and two scars on his underbelly.

Phase 2: His mouth opens up and reveals a scarlet maw filled with fire. He resembles a Phase 4 Grimmchild the cloak-like wings, a longer tail, an open mouth, and red underbelly, but no red eyes but black eyes, similar to the first 3 Grimmchild phases. This is because instead he has scarlet snake-like pupils. He also has small legs that he uses to perch on Scorpion's shoulder. Small fabrics cover the wings like Phase 4 to resemble Grimm's Cloak. His horns on the back are similar to Grimm's, except he also has two pairs of smaller horns coming out from the sides, and there are spikes protruding down his back. It grows a short snout, similar to a dragon. He is also seen to have small quills on his tail. Fire seems to seep out of his mouth from the overflowing Scarlet Essence he has collected from Pharloom and Firecrest. He's also the same size as a Phase 3 Grimmchild. The tips of his wings glow scarlet when he readies a Flare Wing attack.

Higher Being Phase: This is when it evolves into it's High Being Form. Even NKG can't stand up to this monstrous thing. These creatures were born to hunt insignificant child-murdering Wyrms like the Pale King and disgusting moths like the Radiance.

= Attacks =

Phase 1
Headbutt: Charges and does a simple headbutt. Deals 5 DMG.

Ember: Fires 4 small sparks instead of a matured fireball, because it's still learning. Deals 5 DMG each spark.

Fireball: Fires a simple fireball at the enemy. This unlocks when it's fully matured enough to make a fireball. It still sometimes turns to smoke. Deals 15 DMG.

Phase 2
Divebomb: Charges down in a V-shape and fires at the enemy before impacting. After it's fired, it quickly flies back up. Deals an average of 15 DMG up close and 10 DMG from a distance + Scarlet Burn.

Three-Shot Fireball: Fires in a pattern similar to a Primal Aspid. Deals 6 DMG each ball + Scarlet Burn.

Fireblast: Shoots out a large fireball that deals an average of 30 DMG + Scarlet Burn. It takes longer to charge up than a normal fireball.

Tail Flame: Slaps the enemy with it's tail twice, and burns the enemy when it makes contact with the tail's hidden thorns. Deals 10 DMG each slap + Scarlet Burn 2x.

Flare Wing: He flies up high, and rapidly flaps his wings in place. Once the tips of his cloak glow red, he makes a huge flap, releasing a wave of Scarlet Fire. Deals 40 DMG or 2 masks, plus Scarlet Burn.

Higher Phase
N/A

= Unique Ability =  Scarlet Burn : All members of the Grimm Troupe are able to use this ability, but they are not immune to it. Drak on the other hand, is immune to it's effects, which is how Grimmdrakes are able to absorb and eat the Scarlet Essence from the Nightmare Heart all those centuries ago. Absorbs any spell created with Pure Scarlet Essence from sources such as the Nightmare Heart itself only. It also makes them immune to any type of burning effects, such as acid burns, fire spells, etc. The more Scarlet Essence a Grimmdrake absorbs, the more powerful they become. Although it will take a lot of Scarlet Essence to evolve a Grimmdrake, especially a Stage 1.