Charon, the Strong

Made by SeraphinaKurusu67.

"Charon shall protect tiny siblings, even if Charon has to die trying!" -Charon against the Kingsmoulds

= Overview = Charon is a vessel with an insane amount of strength. He is mostly seen roaming around the right wing of the City of Tears. He wields a heavy warhammer, similar to the False Knight. He's not known for his speed or maneuverability and he isn't as cunning as his other siblings, but he is known for his strength and durability. His upper body is able to tank any sort of hit, whether it be melee or ranged. He can be seen protecting 3 other siblings, which are called Rhino, Epsilon, and Willow. There is a fourth one seen sometimes. Their name is Teardrop. Teardrop is not usually seen with them, because they are usually at the Colosseum. He is able to speak, but not as well. He usually speaks by using his name in the third person. He also wears a Stalwart Shell charm.

= Lore = He was the first Vessel to be experimented on with more SOUL by the Pale King. Although, the SOUL that went into Charon became absorbed into his upper body, which granted him insane strength, as well as the ability to speak and think for himself. His upper body was made to overpower any kind of force, and was known to be the perfect candidate for the Pure Vessel, until the actual Pure Vessel had arrived. Once the true Pale Vessel was found, the Pale King had ordered Charon to be killed, along with his vessel siblings, and cast out into the Abyss. Unfortunately, he hated this idea, and the order of his siblings being hurt. So he quickly dismantled the Kingsmoulds, managed to save some of them and they ran away from the White Palace. Little is known about his whereabouts, but some bugs claimed to have seen an abnormally strong Vessel along with 3 other Vessels.

= Description = He wears a large dark green cloak, similar to the color of a Mosskin. He is a gentle fellow, and tends to become defensive of his siblings. His arms are very massive, able to pick up one of the Miner Titans in the Crystal Peaks and throw it away like nothing. He is about half the size of the Hollow Knight, or twice the size of Ghost. His skull has a large scar mark across the center, possibly from the Pale King. His eye-sockets have a bit of white in it, representing his pupil. He has 2 pairs of horns. The first one is seen protruding in a curved fashion. The second pair is seen coming out from the back of his skull.

= Attacks = He's only able to use Melee attacks, because he doesn't know how to use SOUL correctly, and he can't exactly use any Nail Arts because he has a warhammer. A single hit with his warhammer deals an average of 2 masks against Vessels, and about 60 DMG against other beings. Although, the time between strikes from him is about 3 seconds each hit.

Strike: He performs a simple strike of his hammer, attempting to hit the player. Deals 2 masks, 60 DMG.

Shockwave: He slams his massive hammer in the ground, causing a massive shockwave. Contact with the hammer deals 2 masks or 60 DMG. The shockwave deals 1 mask or 30 DMG.

Knockback: When attempting to hit Charon, he will block with his Warhammer, and he'll strike ahead of him from a distance. If hit with the hammer, you'll be knocked back quite a distance. Deal 3 masks against Vessels, and 75 DMG against other bugs. Similar to Hornet Sentinel's Parry attack.

Whirlwind: He spins around while holding his hammer and rapidly spins across the arena. He will also jump between the spinning, which will make it hard to dodge. When he stops, he will be temporarily stunned, giving you the chance to attack. Deals 2 masks, or 60 DMG.

Critical Chance: His body begins to tighten and he lifts up his hammer. The charge takes about 2.1 seconds to finish. Once it's finished, he releases a large strike from his hammer, that creates a massive earthquake, which deals extra damage. Main hit deals 3-5 masks, or 90-150 DMG.

= Unique Ability = Ultimate Stalwart : His massive strength and durability gives him the ability to deal double damage with every hit he deals. Also, it grants him the ability to decrease any damage he takes by half.

Example: If he was hit with a move that deals 100 DMG, he would instead be dealt 50 DMG.