Alphite, the Grimmkin Executioner

"They call me the Executioner for a reason, children. I punish those who bring disorder, those would betray the Heart, and those who would defy the Ritual! I am the one who makes sure the Rituals come to fruition, and I will NOT let you children interrupt. ~Alphite to Scorpion and Wasp"

= Overview = He is the archnemesis of Scorpion and Drak. He is a large spider-like creature that is now highly devoted to the Grimm Troupe. He is also told to be Grimm's right-hand and the Auditor of the Troupe. He wields a gigantic axe that was designed to give a swift, yet painful end to it's victims. Many bugs have fallen beheaded from this very axe. He also wears a patched hood on his body similar to the dead bug from the Howling Cliffs. He's about as tall as Hollow. He also uses a Red Lantern that was designed for combat as a sort of spell caster, similar to the Grimmkin Novices, Masters, and Nightmares. This is called a Scarlet Spellcaster. Even for his immense size, his speed is impeccable, and the mask he wears is made of a very strong layer of bone and skin that protects him like a shell.

= Description = He has 4 long legs, and four arms. His mask conceals his face. Instead of the regular black straight line across the eyes, they were instead lines that he clawed onto the mask himself to give it character. He is a spider eater, meaning that he may have preyed on the Infected Weavers and Deeplings inside Deepnest. His mask is shown to be a simple four-eyed Grimm mask with a line cutting it in half. Along with a serrated edge on both sides, forming teeth. The mask actually opens up to show his real face, his bottom jaw separates in two, showing multiple sharp teeth, and his four eyes under the mask are red as well. He breathes scarlet fire, because of the Nightmare Heart's energy flowing through him. Even Nosk feared him when he was still in Deepnest.

= Attacks =

Phase 1

 * Axe Smash: Smashes his axe into the ground three times. The first and second will strike sideways, and the third will strike from above. When the third hit strikes the ground, it creates a red shockwave that pushes back anyone. Contact with the axe deals 2 masks, and the red shockwave will deals 1 mask.


 * Cascading Crush: Leaps up into the air and smashes the center of the arena, causing a normal small shockwave on both sides of the arena. The impact deals 2 masks, and the shockwaves deals 1 mask.


 * Underground Claws: Will go underground and chase the player, striking them with his multiple limbs. Dig, Drill, Burrow or other related skills won't work here. Although, using moves like the Desolate Dive will bring him back up and temporarily stun him for about 4.5 seconds.

Phase 2

 * Fire Rain: Sends down a large rain of scarlet fire that plummets down in multiple areas. Contact with a fire deals 1 mask.


 * Flare Waves: Goes to the center and smashes his Scarlet Lantern on the ground, summoning a wave of red flames across the arena. Contact with the Flame deals 1 mask. Best to climb the wall and jump above, because it's the size of him.

Phase 3

 * Flame Bats: Summons 4 Flaming Bats similar to Grimm, except they fly above and home in on the player. Contact deals 1 mask.

Aftermath
When he's defeated, he shrieks loudly in the air, and slams his staff on the ground. Fire envelops him until he's nowhere in sight. All that's left is a simple Red Lantern, which is the reward to a secret Grimmchild Phase, because it counts for 3 Flames, which 5 are required to get this secret form, which actually grants the Phase 4 Grimmchild to grow leggies. How adorable!! It can also grant other minion charms to evolve as well.

= Nightmare Phase =

= Rewards =

Grimmchild Phase 5
If defeated by Ghost in the default, he will grant a staff that already holds 3 scarlet flames. The Grimmchild will absorb it and grow legs.

Metamorphosis Stone
A special stone that grants any minion charm to evolve once. A new one is also included. (Doesn't include Drak's charm)

Grimmchild
Grants the Grimmchild a Phase where they can either grow legs or increase the firepower of their Scarlet Flames. If they choose the extra firepower, it'll make them look more like a Grimmdrake. Costs 2 notches.

Weaversong
Makes the Weavers have little cloaks like Ghost. Their appearance will look like a little Weaver but with dark blue cloaks.

Glowing Womb
Will not require SOUL to summon. Higher damage each summoned youngling.

Dreamshield
Summons two Dreamshields instead of one, like Markoth.

Defender's Crest
Has a bigger radius and will give off more DOT.

Lynnchild
Can be bought from Lynnice, a moth shopkeeper that is found in the Forgotten Crossroads near Salubra's Charm shop. She arrives when the Grimm Troupe is summoned. Costs 1,500 geo. Summons 3 small pink moths that will heal you by a mask every 15 seconds. Costs 2 Charm Notches. If evolved, they will look more matured. They will also now heal 1 mask every second.