The Pale Titan

The Pale Titan is the final boss Eternal Palace DLC of Hollow Knight. Once the proud King of Hallownest, the King and his palace had descended into ruins and had disappeared after the Radiance had infected the kingdom.

The Pale Titan serves as the main antagonist of the Eternal Palace content pack. He is the true form of the Pale King. He is the most difficult boss in the entire game, requiring lots of skill in both combat and platforming to eliminate the boss. Unlike other bosses, he can only be fought in one place in the entire game, and is not accessible even in Godhome. However, he can still be battled once more at any time, similar to Hollow Knight and Radiance.

Lore
With the defeat of the Radiance, the Pale King has returned to be the ruler of the kingdom once more. However, after awakening from his death, he finds the throne taken and a new light arises. The Knight has taken the King's Brand and is marked as the King of Hallownest. In order to become King once more, he invades the mind of Ogrim and signals him to look for the Palace. Ogrim brings the Knight alongside him, as well as other allies, to fall into the Pale King’s trap. After a long, dangerous journey through the Eternal Palace, the Knight is met with the Pale Titan, who then tries to kill the Knight himself.

Location
The boss is found at the end of the Eternal Palace, serving as the final boss of the adventure.

The boss itself is fought in an arena similar to the Pale King’s corpse, with a large central ground area and two platforms off to the side. The Pale Titan does not deal contact damage, as he is in the background of the room. However, he will lift his sword and arms to the foreground at times, which do deal contact damage.

Phase 1
Phase 1 features 5 attacks, each dealing one mask of damage with the exclusion of the shockwaves from the Shockwave attack. He has 500 health until Phase 2. The full list of possible enemies that can be spawned are shown below:
 * Masks Of Vengeance: Masks will begin raining down from the ceiling and land on the ground, similar to the falling stalactites seen throughout the game. They can be deflected with the nail or the Dreamshield. This attack will ONLY happen in between phases.
 * Nail Rain: The Pale Titan begins shooting out nails from his body, similar to Grimm’s Pufferfish attack. The nails, however, move in a curved fashion and need to be dodged from the top instead of the side.
 * Orb Attack: The Pale Titan repeatedly shoots armored orbs of Void at the Knight. The orbs can either be deflected or simply dodged until they move off the screen. Up to six orbs can be summoned with this attack.
 * Saw Slice: Two saws from the White Palace appear from each edge of the screen, and will, move towards the opposite end of the Arena.
 * Shockwave: The Pale Titan stabs his sword into the ground on the middle of the arena, creating two shockwaves (similar to that of False Knight’s and Soul Master’s) that stretch out towards the sides of the screen. The shockwaves will deal two masks of damage, but getting hit by the sword will only deal one.
 * Summon: The Pale Titan will summon a random creature from a large pool of enemies, testing your skills against past foes. The enemies are brought onto the screen via a flash of white essence. The circle serves as a warning as to where the enemy spawns, and will not deal damage (however, the contact damage from the enemy spawned can be dealt, so it is recommended to stay away from it anyways. Mawlurks will always spawn on the exact middle of the arena, and Elder Baldurs and Stalking Devouts will spawn on the left and/or right sides of the Arena. All other Stage 3 enemies can spawn randomly.

Phase 2
Phase 2 keeps all the attacks of the previous phase, plus two additional attacks. He has 1100 health until Phase 3.
 * Clap: The Pale Titan moves his arms into the foreground from both ends of the arena and slams them together. Pogoing on the hand will not deal damage and instead bounce off of the spikes on his body, but using Desolate Dive/Descending Dark or Vengeful Spirit/Shade Soul will. The attack moves super quick, so it is recommended to use Monarch Wings to avoid.
 * Swipe: Has a similar motion to the Clap attack, but instead only uses one hand and moves it from one end of the arena to the other. Both attacks kill all enemies currently on the screen.

Phase 3
Phase 3 adds two more attacks and will lose the Nail Rain attack. He has 900 health until defeat.
 * Void Whips: Three tentacles of Void will rise from the ground and rise up to the middle of the screen (around The Pale Titan’s shoulders), and will stay there for four seconds. They can be shade dashed through, and can also be Dream-nailed for extra SOUL.
 * Saw Bombs: The Pale Titan will through 1-3 Saw Bombs onto the ground, similar to Hive Knight’s Honey Spikes attack. After a few seconds, the Bombs explode and four mini saws will come spiraling out and will continue in this curved direction until it leaves the screen.

Phase 4
Ths is the final phase of the Pale Titan. All attacks have been removed except for the shockwave attack, in which he ditches his sword and attempts to slam the Knight with his fist. With less than two seconds in between slams, this makes this attack arguably the hardest to avoid, nearly impossible if done without the Shade Cloak. It is recommended to have at least one minion charm (Weaversong, Glowing Womb, Grimmchild, or Dreamshield) to help damage the fist in between slams, as it’s nearly impossible to attack it yourself without getting damaged.

After dealing 300 damage to the fists, the Pale Titan begins angrily smashing the ground, reminiscent of the False Knight battle. You are brought down to the level of his feet, however, he can no longer be damaged and the fight is technically over (Journal entry will be unlocked, but reward will not be earned if killed). The Pale Titan begins stomping on you. Quickly dash out of the way and out of the room as the Palace begins to collapse. The player will then need to to make their way to the exit of the dream as pieces of rocks and rubble fall from the ceiling, dealing a single mask of damage. A large column of the palace collapses onto the path to the exit, crushing a portion of the ground. Quick use of Monarch Wings will help you get past it. Near the end of the path, a large rock blocks the way to the exit. Mantis Claw is required to get over this rock.

After making it to the exit, the Pale Titan, as a last resort, wraps his fist around you and attempts to pull you into the large abyss of clouds. Holding focus allows you to emit a large blast of light, which will cause the boss to let go and end up plummeting into their doom.

Exiting the world will have you reunite with Ogrim and Hornet near the Pale King's corpse, and you will receive the “King's Blast” ability, and exiting the original White Palace triggers the cutscene for the final ending.