Skaroman

History
Skaroman was found by a group of Snail shaman's at a young age. He travelled Hallownest and the surrounding regions with his new family, mastering the art of using Soul at a young age. Though not a Snail, Skaroman does share some similarities with the species, a pure black body and white eyes, though he has additional horns. He wears a Snail shell helmet made of a stone-like material. He ventured the lands outside of Hallownest for a while, but has now returned, drawn there by a forgotten past.

Location
Skaroman can be found in a total of six different locations. He is first found in Dirtmouth, where he will be sitting on-top of one of the old crumbling buildings, if you interact with him there he can then be found in the Ancestral mound, sleeping on the bench. Then he can be found in Kingdoms edge, then Deepnest. He can also be found at the entrance to the abys, once it has been opened. He can finally be found in the Forgotten Tomb, within the Abyss. In the Forgotten Tomb, he can be found in two locations: The Ancient Hut, and right before The Tomb Centre

Functionality and Events
When the Knight first dreamnails The Ancient Gate, Skaroman will appear in Dirtmouth, siting on a cracked dome at one edge of the town. He will then make his way to Kingdom's Edge, Deepnest and finally, the Abyss. When inside the abyss Skaroman can be talked to and acts as a npc in the Forgotten Tomb, by paying him geo he can open a "stag station" In a tunnel he finds that connects to the Stagways. He can also genhance certain charms or spells if the knight finds the right materials from the Tomb.

As the knight explores more of the Forgotten Tomb it will discover more about the ancient civilisation eventually entering a strange world partially in the dream realm with Skaroman. In this it is revealed that Skaroman is the last of an ancient species of bugs that were a small part of the void worshipping kingdom. If the knight continues to explore the tomb, it is revealed that deep in the heart of it is a great power sealed by the Void Kingdom, described as the "Rebel Void". The knight has two options when it reaches the resting place of this being. This option comes when Skaroman enters and uses his soul abilities to break apart the Abyss Lord if the knight attacks the Abyss Lord it will start the path to the destruction ending, if it attacks Skaroman it takes the Knight down the Rebel ending.