Blood Wasp (film)

Blood Wasp is an animated film by ThatIsAPirate, featuring the being known as Blood Wasp in the world of Hollow Knight. It takes on a similar story to the Hollow Knight video game, with various changes to the world. It is set as a film for the first season of Vessel of Blood, but leaves out the less important parts and gives more in-depth character development to Blood Wasp.

Plot
A being known as Blood Wasp is called to fallen kingdom of Hallownest, with his knowledge and memory of the kingdom wiped. Hallownest and it’s citzens themselves have succumbed to an ancient sickness known as the Infection. The Infection is strong enough to destroy the entire kingdom: manipulating the terrain, bringing dead husks back to life, and driving the minds of the Infection to insanity. Blood Wasp has been called to this kingdom to defeat the one responsible for the Infection: a powerful being known as the Radiance. Blood Wasp is unknowingly holding the fate of the kingdom and it’s remaining inhabitants in his hand, and it’s up to him to forge his path and find his destiny.

Story
Part 1: Lifeblood Blood Wasp enters the fallen kingdom of Hallownest as an outsider. He makes his way through an area known as the “King’s Pass,” a large pathway that leads down to the town of Dirtmouth. Alongside the pass, Wasp encounters various enemies and hazards, including the little Crawlids and Vengeflies that roam the world. He also collects a strange, blue fluid known as “Lifeblood,” capable of healing and refreshing it’s users. Wasp makes his way to peaceful town of, where he meets his first friendly face, known as Elderbug. He ventures down the Dirtmouth well, landing into the Forgotten Crossroads where he battles against more foes. Tiktiks, Gruzzers, Baldurs, Aspids, and husks, hostile creatures that were once dead, brought back to life by the dangerous Infection. After making his way towards the center of the Crossroads, he runs into the False Knight, a large enemy trying to defend his home and siblings from intruders. Part 2: Soul Wasp finds the Snail Shaman, an small shaman that grants him a new spell and teaches him how to use SOUL both as a weapon and a healing tool. He is told about the “Pilgrim’s Way,” a path that will help Wasp reach the kingdom's capital, one of the largest areas. Wasp begins his journey though the Pilgrim’s Way in the Forgotten Crossroads, entering a new area known as Greenpath, filled with luxious greenery and unique plants. Along the way, he meets Hornet, daughter of the Pale King and protector of the lush tunnels. She battles Wasp and flees after being defeated. Wasp continues on back up to the Forgotten Crossroads with a new item, which helps him enter the Fungal Wastes. He follows the Pilgrim's Way to the capital, but takes a detour to a nearby Mantis village. Seen as an intruder, they greeet him with hostility. Wasp steals an essential tool from them before leaving off to the City of Tears, the kingdom’ capital. After hours of exploring, Wasp finds himself in the Soul Sanctum, a sub-section of the City inhabited by Mistakes, Follies, Soul Twisters, and Soul Warriors: strong Infected enemies that take advantage of SOUL and perform powerful spells to attack. After a long run through the treacherous Sanctum, he finds himself at the top of the towers, where he battles the leader of the Sanctum, the Soul Master, on the wet rooftops of the city. Part 3: Essence Wasp acquires a new spell that will aid him from the defeat of the Soul Master. Wasp leaves the Sanctum and moves to the center of the city, where he talks with Hornet once more in front of a large fountain. He later explores the Royal Waterways, the deep sewers of the city. The Waterways are infested with Flukes that attack Wasp. Wasp continues to explore the Waterways and finds the Dung Defender, a large dung beetle that attacks Wasp. After the Dung Defender is beat, Wasp makes his way up towards the King's Station, which is connected to the other side of the City of Tears filled with richer bugs. He enters the Resting Grounds, where he is suddenly trapped in a dream by three mysterious figures. He is fortunately saved by a moth, who gives him the Dream Nail: a special tool allowing Wasp to enter certain Dreams. He is told about the three Dreamers that must be destroyed in order for him to reach the Radiance: Monomon the Teacher, Lucien the Watcher, and Herrah the Beast. Wasp continues upwards to the Crystal Peaks and squares the Crystal Heart, a device that lets him travel at a supercharged speed into new areas. He uses this to get out of the Peaks, and begins to explore the left side of Dirtmouth: the Howling Cliffs. Within the Cliffs, he makes a large discovery and begins to remember his past, including the Grimm Troupe. The Troupe, led by Troupe Master Grimm, was a traveling circus that Wasp has formerly been apart of. They gathered flames around various different kingdoms, including Hallownest, in an attempt to feed and replenish their god, the Nightmare's Heart. Grimmkin begin to come out of the shadows, attacking an unprepared Wasp. Part 4: Infection Wasp leaves the Cliffs quickly with help of Nailmaster Mato, a skilled weirder of the Nail. He is guided down into Greenpath, where he meets Mato’s older brother Sheo. From there, he makes his way into the Fog Canyon, a large, quiet system of caverns filled with explosive, jellyfish-like creatures. He locates the Teacher's Archives, and battles Uumuu, the largest jellyfish. He gains help from an old friend before reaching the first dreamer: Monomon the Teacher. He enters her dreams and destroys her, breaking one of the locks to the Radiance. He seeks the second Dreamer in Deepnest, home to the Spider Tribe. After defeating Herrah the Beast, he takes a tram to the Ancient Basin, a large basin full of Infected creatures. Belflys, Mawleks, Infected Balloons, and the Broken Vessel, and vessel like Wasp that has been killed and taken over by the Infection. Part 5: Flames Dirtmouth has been taken over by a group known as the Grimm Troupe, who serve the mysterious Nightmare's Heart. They are in charge of the Grimmkin who had attacked Wasp previously. In an attempt to prevent the citizens of Dirtmouth from being harmed, Wasp strikes a bargain with the Troupe’s Master, Grimm. He must complete the Nightmare Lantern’s ritual, and in turn, Grimm promises to leave Dirtmouth. Wasp is tasked with collecting nine different flames, alongside a flying companion, to feed the Heart and continue the ritual. He must start the task with a battle with Grimm himself. During his search for his flames, he runs into the deadly Brooding Mawlek, a lost Mawlek that haunts the Forgotten Crossroads, which has been overrun by the Infection. Along his journey, Wasp destroys the final Dreamer, Lurien the Watcher. He visits the Temple of the Black Egg, destined to destroy the Infection and hopefully make it out alive to save Dirtmouth. Part 6: Void Wasp enters the Temple of the Black Egg and is greeted with the Hollow Knight, the “Chosen One” that had failed at containing the Infection. Unfortunately, during the battle, the Temple begins to collapse. Wasp makes it out alive, but his only passage to the Radiance has been destroyed. However, it is not too late for him to save the day. Wasp returns to Grimm’s tent and prepares to end the ritual. He is told to collect the remanining three flames, and upon his return, he must battle with Nightmare King Grimm: the deadliest foe of all.