Arc (Thornbreaker)

Arc is a semi-prime (teen) vessel who is a boss and an NPC.

Description
Arc is female, due to an issue in her creation. Her horns are curved and pointed down. She has a scar across her left eye. She wears armor and a cloak just like Pure Vessel. She has a long nail wrapped in thorns whom she calls ‘Thornbreaker’ and a spinning scythe. She has two void tendrils sprouting from her body and they flow near her legs.

Backstory
She was almost chosen as a pure vessel, until they discovered that she was a female, and vessels are supposed to be genderless. Instead of dropping her in the Abbys, they left her in Deepnest to rot. Luckily, she was saved by Hornet. Soon, her pureness faded away and she became like a normal bug. As she got older, she had grown void tendrils for an unknown reason. She set off into the Queen’s Gardens when Deepnest became infected. While adventuring, she found a nail wrapped in thorns. She took the nail and from now on, the nail and she was called Thornbreaker.

In-game events
She first appears in Queen’s Gardens as a bossfight. Then, she talks to the knight after she is defeated. She then appears at the start of the Piligrim’s Way. After picking up Thorns Of Agony, she will appear in that room and realize the knight is a vessel too. She then appears in King’s Station, Kingdom’s Edge and before her second fight in the colosseum of fools. She then appears in Dirtmouth stag station and she stays there until the end of the game.

Attacks
In her first form ‘Arcane Warrior’ she has the following attacks:


 * Slash- Arc slashes with her nail. This is her normal and most common attack.
 * Triple Slash- Arc slashes three times. The first 2 times she slashes like the great husk sentry and the 3rd she slashes from up to down, creating a shockwave.
 * Spinning Scythe- Arc throws her spinning scythe. It acts just like the mantis lords’, but it can bounce off the walls of the arena.
 * Accurate Throw- Arc throws her spinning scythe towards the knight. The scythe goes in a straight line to the knight and back.
 * Semi-Prime Tendrils- Arc unleashes the tendrils and does the attack just like Pure Vessel.


 * Tendrils of Agony- Arc goes in a defensive stance. If she is hit, then she unleashes her void tendrils, just like the knight’s thorns of agony. This acts like a parry attack.

Thornbreaker
Thornbreaker is the second form of Arc in the colosseum of fools. She does the same attacks as her first form, but at a faster pace and with the following changes:


 * Slash- Arc now slashes three times like the husk sentry.
 * Spinning Scythe- Arc throws two scythes instead of one.
 * Accurate Throw- Just like Spinning Scythe, but she leaps on a wall and throws the second one there.
 * Triple Slash- The shockwave is higher.

No changes are made to Semi-Prime Tendrils and Tendrils of Agony. However, she gains two new attacks:


 * Dandy Slash- She goes into an idle position for 2 seconds. If she is hit, she releases a flurry of slashes, just like the husk dandy. She uses this attack in phase 2-3.
 * Tendril fists- If the knight is too close to her after Semi-Prime Tendrils and/or stagger, she unleashes her tendrils and starts hitting the knight.

Godhome
She can also be fought in godhome. She has separate battles in her first form and second form. Here are the changes:


 * Attuned Arcane Warrior- No changes to the attacks or arena.
 * Attuned Thornbreaker- No changes to the attacks or arena.
 * Acended Arcane Warrior- The arena is bigger and is split into platforms. Instead of the floor, there are thorns.
 * Acended Thornbreaker- The arena is bigger and the walls are covered in thorns.
 * Radiant Arcane Warrior- Same as Acended, but now thorns cover the walls and ceiling.
 * Radiant Thornbreaker- Same as Asended, but Semi-Prime Tendrils, Tendrils of Agony, Tendril Fists and contact deal two masks of damage and thorns cover the ceiling.

Dialogue
Before First Fight:

-So you have found me, cursed moth.

-You think you can conquer higher beings, spreading your deadly light?

-Deep inside me, the ancient enemy of both the king and your light resides.

-You can challenge me, but in the end, you and I know that it will win eventually.

After the fight, re-entering the arena:

-So you are not infected...

-I apologize for that fight, it’s hard to remember the characteristics of a normal bug after such a long time, hiding in the undergrowth.

-So, you may as well continue your quest peacefully.

(listening again)

-Good luck, be on your way.

Near Piligrim’s Way Sign:

-Hello, we meet again.

-Did you know that this road starts from the start of the kingdom, all the way to it’s heart? I just did.

-The citizens of the Forest ahead...they refused to have the road built across their land...

-But some signs were still built though...

(listening again)

-I’d advise you to follow the path.

-I hope it won’t lead me and you into danger...

In Thorns Of Agony Room:

-I suspected you were my sibling, but I didn’t know we had so much in common.

-Those thorns...they awakened your tendrils...and your agony.

-I got them because I was born to get them, but you found another way.

-You are a clever vessel...

(listening again)

-Keep feeling your agony, sibling.

-You will find out that your own feelings can help you find out more about yourself.

In King’s Station:

-I’m surprised this glamorous stag station got ruined by the infection.

-It used to be bustling with citizens, so many bugs...by the looks and rumors of it.

-I mean, I’ve been with the princess most of the time...before her home got infected too...

(listening again)

-I have a strange feeling that this station is connecting with something big, what could it be?

-Maybe, I should explore a bit more.

In Kingdom’s Edge:

-See! When your instincts tell you something, they’re usually right!

-So much ash! Grave of Wyrm! The edge of the mighty kingdom of Hallownest!

-I’ve heard rumors about a colosseum high up, why not give it a try?

(Listening again)

-If you find it, tell me quickly. If I find it, see you there!

In Colosseum of Fools, Next To Bench:

-Oh hello there! I seem to have found it before you!

-Thanks to that cartographer back there mostly, he gave me a full map of the place!

-Said his name was Cornifer, have you met him too?

(listening again)

-We’re going to fight soon, I guess.

-You better be prepared, little sibling.

(listening again)

-Good luck, sibling...

After Fight, In Dirtmouth Stag Station:

-Oh hello there, sibling.

-Rough fight back there. You know what, I’m glad you won.

-I went back to the station and met this fellow stag there, and he drove me to the town.

-I actually thought all of them were dead, but now, I see there is still hope for them.

-I’m going to be settling down here for the rest of this madness.

-Whatever you are doing, little sibling, good luck and stay strong.

(listening again)

-I’m tired, so I’m going to rest now.

-Be on your way, little sibling!

Trivia

 * Her battle theme in her first version is a faster and edited version of Daughter of Hallownest
 * Her battle theme in her second version is mixed with the god tamer theme and hornet sentinel theme.
 * Her battle theme in godhome is furious gods.
 * If the furious vengefly near the entrance to Greenpath flies towards Arc, she kills it in one hit and the vengefly corpse disappears instead of exploding.
 * If the lance sentry in the king’s station flies towards Arc, she unleashes her void tendrils and kills it in one hit.

Hope you liked this! - Hunnabee3