Charms, Abilities, and Spells

Notches
Charm Notches are required to equip Charms. Different charms require a different amount of notches. The Knight starts with 3 Notches. 8 more can be found throughout the game.

Picking up a Charm Notch fully restores the Knight's health.

Overcharmed
The Overcharmed status is activated if there are more charms equipped than the number of Notches can support. While in this state, the damage from all sources is doubled.

If all Notches are being used, the Overcharmed cannot be activated. Activating the Overcharmed for the first time will require 5 attempts.

Three Notch Charms
All charms that take up three notches.

Spells
All spells use 33 SOUL. Spell Twister decreases the amount to 24 for all spells, excluding Focus.

Shade Spells
Upgraded versions of the basic spells that deal more damage.

Abilities
Abilities are skills the Knight can find throughout the game that make traversing easier.