Searing Deserts/Desert Surface

= East Half =

Overview
This is the area of the game you start off in. It's filled with easy enemies you can train your nail on. They do give off little Amber though.

Descriptions

 * Sand Crawler: These creatures scurry across a certain area, hoping to find scraps. Not even a fool could die to these.
 * Dune Scrapper: Pathetic husks turned scavengers by the will of the desert. These do not attack unless struck first. These though give off the most drops.
 * Sand Vulture: Much like the Vengeflies from before. Nothing special about these.
 * Desert Clawlid: Similar to the Crawlids back in Hallownest, except a bit more hostile. Usually more aggressive when someone is in their territory.

= West Half =

Overview
The West half and the East Half are unpassable at the beginning of the game, but can be passed halfway through only by accessing another well. A ginormous natural wall borders the east and west halves. A breakable wall can be found when going to the wall on the West side. The West Half is covered with the ancient ruins of a large city on the outskirts of the Scorp Utopia. That rock wall seemed to have been cast by another bug, since it didn't seem to be a natural occurrence.

The Dune Snake Station here can be found nearby the entrance to the entrance. It will be locked from the inside at first, but will be unlocked once the Dune Snake is tamed.

Descriptions

 * Desert Clawlid: Similar to the Crawlids back in Hallownest, except a bit more hostile. Usually more aggressive when someone is in their territory.
 * Spitting Vulture: Much like the sand vultures from the East, but they use ranged globs instead. Best to strike these after they fire.
 * Abandoned Husk: These things can be mistaken for corpses and are usually seen roaming around the ruins. Yet another sign to always be wary of your surroundings.
 * Enraged Husk: These are easy to predict, but wise to be careful around. They are more of a nuisance when in groups.
 * Desert Marauder: These dirty bugs are either alone scavenging the ruins or raiding homes in packs. Best to strike them down quickly otherwise they call for help.
 * Winged Marauder: Caution is advised against these. They have knowledge of ranged and close quarter-combat. They tend to switch, so its best to finish them when they are lower.
 * Bigger Marauder: Usually seen as the more beefier than their companions. A bit of a pain to whittle down using Poison, but satisfying when they are finally dead.
 * Alpha Marauder Sentry: Greatly advised to stay away from these bugs. They are large and fast. They wield two scythes they can use to block and will slash when close. Better to take them down from a distance.

= Bosses =

Overview
A destroyed Vessel that was left to rot in the sands, reanimated by a strange blackened force. No one knows how it got here, but it somehow became alive when I came into range. When I battled them, I tried leaving, but to no avail, for the area was surrounded by a large sand wall. It wielded a heavy club-like blade, but they were incredibly fast. They used this strange weapon to control the sands at it's will by conjuring sandstorms, summoning Dust Devils and evening turning them into large projectiles. To be honest, I felt quite sorry about killing it, for it may have been one of my siblings. It still attacked first nonetheless.