Scorpion

= Overview = Scorpion is known to be the hybrid of a vessel and an unknown species of bugs called Higher Scorps, which were known to have a higher intellect, compared to the Scorpions of the present. He is identified as a Half-Vessel, similar to Hornet, except he has a little more Vessel inside of him. This means that he was still able to communicate, and feel emotions, but not as much as Hornet would. Where he was born is unknown, but most likely near the Scorpion Tribe. They traveled through all of Firecrest and Pharloom and eventually found Hallownest. Scorpion is able to speak very well, but he usually chooses not to speak. He especially loves listening to the tales and adventures of the warriors he meets along his travels. His hobbies can include vemon-collecting, minor relic hunting, and speaking to other travelers, mostly warriors. A 1st Stage Grimmchild that they call Drak follows them usually but mostly hides from others.

= Appearance = He wears a sand-colored cloak that has one black piece of fabric that seems to hold it all together. He wears a tattered scarf to cover his (neck?) A large flap is shown under him from the back of his cloak. Sometimes, he takes his scorpion tail from out under the flap of their cloak when he needs it. Just to intimidate smaller enemies or lesser warriors. On his scarf, it's seen to have a 1st Stage Grimmchild charm. Most of it is concealed by a plate of shoulder armor on their right, made from Pale Ore. Scorpion's head looks similar to Ghost's because of the roundness of both. But that's where the similarities end. Scorpion's has 3 horns on them. A small middle horn protruding out of them, with two long identical horns coming out the top. The left horn is broken, but the right one is intact. The right horn has a tiny stubby horn coming out of the side of it. Their right eye socket is cracked, similar to Hollow's scar.

= Backstory = They woke up in an unknown location that seemed to be like a sort of palace. They leave the palace and traveled through Pharloom. They said to have seen Hornet through Pharloom. They have even conversated with them at times. They continue on their journey, through the places where Ghost went through, eventually finding the Howling Cliffs. Once they've gone to the giant broken door, they When they look in the horizon where Dirtmouth is located, they see a tall, lanky figure walking through the old and dusty town.

= Skills =


 * Venom: A passive DOT effect Scorpion carries on himself. He is immune to Venom or other DOT-related skills that are from other enemies. Some of his attacks, especially his nail, uses the effect when striking an enemy. The Vemon effect starts if the enemy is hit by any sharp weapon carrying it. The effect is slow but the damage is minimum at first. Every time the enemy is struck consecutively, the effect's duration increases by an extra 2 seconds. By the time the effect ends, which would be in about 5 seconds if struck once, the enemy would have about +15 DMG taken off if the effect is left on.


 * Stinger Barb: A special weapon that he created out of an Infected Iron Scorp's tail barb. It's venom sac is still intact and can store venom. When it interacts with an enemy, their HP begins to slowly drop. There is still venom on the tip of it, which burns a bright orange. If an enemy becomes struck by the barb, they will receive a Venom effect which gradually drains their HP. The weapon cannot be upgraded, but the barb's venom effects, such as it's Damage Over Time or the effect's duration can be upgraded, if a stronger type of venom is acquired. Strike an enemy to get SOUL and deal Venom effect. Deals 1 Mask, or 10 DMG to other enemies.


 * Quick Lunge: Also similar to Ghost's Mothwing Cloak. Similar to Hornet's lunge during her fights back in Greenpath and Kingdom's Edge. Deals one mask, or about the same damage as a Barb strike would.


 * Claw Thrust: Claws come out from under his cloak and snap together, creating a shockwave which damages the enemy. Does not carry venom effect, but instead uses up a lot of SOUL. Deals 2 masks or 66 DMG.


 * Blinding Sand Bag: Throws a bag of sand that will blind an enemy, or just slow their movement so Scorpion can dodge their attacks easier, or he can attack them easier. Does not cost SOUL or carry the Venom effect. Can be used after a duration of time. Does not damage.


 * Desert Spirit: Similar to Ghost's Vengeful Spirit, except this one is sand-colored, and has horns similar to Scorpion's. Also carries the Venom effect when it contacts with an enemy. Costs SOUL. Deals 1 mask, or 33 DMG.


 * FOCUS: Same as Ghost's ability. Heals a little slower than Ghost.

= Relatives =


 * Unknown.

= Friends = His friends (and possible vessel siblings) are:


 * Grown Ghost ~ They train with Scorpion at times, helping him channel his nail strike precisely and perfectly. He can be seen living in a house at the outskirts of Dirtmouth. Will be reclusive and unable to talk to after the first two encounters.


 * Hollow ~ Good friends with Scorpion. While they both usually don't talk much, they understand each other very fluently. He even teaches Hollow how to speak better from time to time. He tells Hollow stories of his adventures in Pharloom, Firecrest and through many other kingdoms and of the other bugs he's met.


 * Hornet ~ Has encountered her many times in Pharloom. Their first few encounters were battles. Usually, Scorpion escaped those battles. The third time, is when she defeats him, but she manages to spare him, and he leaves. The next time he sees her is when she sits at a bench. He gifts her with a charm that carries the Venom effect, after a very rousing battle.


 * Quirrel ~ Likes to sit by him, listening to his adventures throughout the ruins of Hallownest. He really likes speaking with Quirrel and showing him the artifacts and other objects he had collected throughout his travels.


 * "Drak" ~ A rogue 1st Stage Grimmchild that follows Scorpion. He values Scorpion as their best friend and master, and would do anything to protect him. Though the Grimmchild isn't capable to attack effectively, it tries it's best to do so only to protect its master. It was the only thing that accompanied him whenever he was down, or felt lonely. If Scorpion were to ever die and respawn into a shade, Drak would stay by the shade and be near Scorpion's broken skull while crying small scarlet tears.

Zote also hates him, FYI just like he does with all the other vessels.
 * Young Stag ~ A lonely Stag that they met while traveling through one of Hallownest's stations. They seemed to be lost, so Scorpion was kind enough to help them find their way back to the Stag Nest. They were so happy, the stag owed Scorpion by helping him travel across the ruins of Hallownest, and even to some secret hidden stations inside other neighboring kingdoms. Perhaps they're a reincarnation or descendant of the Old Stag?

= Locations = There are the multiple locations he can be found in, which include places from Hallownest, Pharloom and Firecrest.

Hallownest
Reminder: When attempting to Dreamnail him, he only has distorted dream nail dialogue until the end of the game.

Dirtmouth: Sitting on the bench next to Elderbug, seeming to be chatting with him. When talking to him he says, "And this is where I found this small relic. Huh? Excuse me for a minute Elderbug." He turns to you and speaks, with a hooded cloak on, with only a black void showing. "Hey there kid. Yeah, I'm new to these parts, but only just traveling through this old kingdom. My name is Scorpion. I'm only just a small traveler searching for relics I can sell off. If there's anything else you want to ask me, I'm all for listening. I love hearing the stories of other travelers." When speaking to him again, "Hello again kid. My nail? Well, I guess it's a unique weapon, huh. I actually got it from a large dead bug. I like to call it my 'barb'."

Fog Canyon: Kneeled down onto the floor digging. When talking to him, he will say that he is searching for underground relics.

Fungal Wastes: When going to the gauntlet to the left where the Shrumal Ogre will be fought, you see that it is dead, with Scorpion digging through the body. When talking to him as he digs, he will tell you that he is searching for ingredients. After a few dialogue lines, he will ask you to help him out by killing and harvesting the acidic blood of multiple enemies. Those enemies will be marked on the map with a bright orange teardrop. The enemies that need to be killed will be 6 Deepling Hunters in Deepnest, 4 Primal Aspids in Kingdom's Edge, 1 Shrumal Ogre in the Fungal Core, and 3 Infected Gruzzers in the Crossroads. After this, bring the ingredients back to Scorpion, who will be waiting in a secret room at the Howling Cliffs. When you give him the acid ingredients, he will tell you to locate a breakable wall in Joni's Chamber. Eventually, it will take you to an Infected room. This will lead to a another boss fight, which will be against a Vengefly Usurper in this secret room. One more thing, this is a quest with the same difficulty as the Flower Quest. No taking damage, no dream gate, no stag travel, tram is acceptable.

Deepnest: Will be found relaxing in the Hot Spring in Deepnest. You will not be able to speak to him the first time, but after some room exploring, you can return and he will be seen packing a small pouch, getting ready to leave. When you talk to him, he will say "Oh hello. That hot spring felt very refreshing, but I remembered that I need to explore this um.... interesting place. I will see you later friend."

= Boss Fight Locations =

Hallownest


= Rewards = When defeating him as Ghost, he will reward you with the Venomblade charm. Gives off the venom effect, but deals less damage over time as Scorpion. Costs 2 notches.