Scorpion

"One of Claw and Barb, only a single wanderer had exited the ruined utopia. He seemed to not even have a scratch, and it left like it was unaware of what it was in. It seemed to sense my presence, and as it saw me, it felt like I had seen the Abyss itself, and then in the distance.... a simple emerald glow, with a large scarlet flame surrounding it. Seemingly protecting it from becoming consumed by the Radiant lights and the Abyssal darkness. Just what the hell was that... thing? A Vessel? A bug? I just may never know. - Wanderer's Notes"Reminder: Scorpion is an original character made and owned by SeraphinaKurusu67. This page will constantly be changing do prepare for anything new.

= Overview = Scorpion is known to be the hybrid of a vessel and an unknown species of bugs known as Higher Scorps, which were known to have a much higher intellect, compared to the Scorpions of the present. He is identified as a Half-Vessel, similar to Hornet or Midzyas, except he has a little more Vessel inside of him. This means that he is still able to communicate, and feel emotions, but not as much as Hornet or any other bug would. Seeing his scorpion tail and hidden pincers, few say that he was most likely born frin the Scorpion Tribe. He had traveled through all of Firecrest and Pharloom and had eventually found Hallownest. Scorpion is able to speak very well, but he usually chooses not to. He especially loves to listen to the tales and adventures of the warriors he meets along his travels. His hobbies can include venom collecting, minor relic hunting, and speaking to other travelers, mostly warriors. Also, a 1st Stage Grimmchild that they call Drak follows him whenever they are traveling alone but it mostly hides from others. Also, instead of a map, he uses an ancient holographic mapping device that works the same as any other Hollow Knight map. Sit on a bench in a new area, it upgrades those areas on the map. He can take it out, and he can be able to zoom in on different kingdoms. Since he's explored multiple kingdoms, the largest he can zoom out will be areas called Hallownest, Pharloom and Firecrest. He calls it the "Holo-Map".

= Appearance = A little taller than Ghost because of the long horns. He wears a sand-colored cloak that has one black piece of fabric that seems to hold it all together. He wears a tattered scarf to cover his (neck?) A large flap is shown under him from the back of his cloak. Sometimes, he takes his scorpion tail from out under the flap of their cloak when he needs it. Just to intimidate smaller enemies or lesser warriors. On his scarf, he's seen to have a 1st Stage Grimmchild charm. He also has the old Royal Scorpion sigil embroidered on the back of his cloak. No one knows that because no one has seen the Royal Scorpions for hundreds of years. he wears a plate of shoulder armor on their right, made from Pale Ore, making it very light and maneuverable. Scorpion's head looks similar to Ghost's from the roundness of both. But that's where the similarities end. Scorpion's has 3 horns on them. A small middle horn protruding out of him, with a pair of long identical horns coming out of the sides. The left horn is broken, but the right one is intact. The right horn has a tiny stubby horn coming out of the side of it. From where the corner of the horn comes out of his skull, a smaller sharp horn goes at the side of his skull. His right eye socket is cracked, with it going all the way to the middle horn. When Ghost sees him for the first few times, his face is concealed by his hood and he puts a dark blue part of his scarf over the bottom part of his face, where his mandibles would be. The horns still stick out a bit though when hooded. His eye sockets are seen to glow an emerald green when he uses his Desert Spirit ability, and they seem to glow white when hooded.

= Backstory = The two brothers and kings of the Higher Scorps, also known as Pincer and Sting, traveled to the White Palace to the Pale King, and wished for an heir to take over their kingdom, and he replied in making a half-vessel for the two, whom they named Scorpion. During Scorpion's life as a young vessel, he had been trained by the two kings for preparations to become a great warrior and future protector of Firecrest's Searing Deserts. Unfortunately, the kingdom of higher Scorps had become invaded by an unknown force, and it had caused this utopia along with it's inhabitants to disappear. They woke up in an unknown location that seemed to be like a sort of ruined palace. He leaves the borders of Firecrest and are traveling through Pharloom. He's said to have seen Hornet through multiple areas, as she fights numerous enemies. He has even conversated with her at times, as she tells him many stories and of the enemies she's fought. He asks her the way to Hallownest, and she replies by giving him a map that leads to the Howling Cliffs. They continue on their journey, through the places where Ghost went through, eventually finding the Howling Cliffs. Once they've gone to the giant broken door, the outskirts of the path appears. When he looks in the horizon where Dirtmouth is located, he sees an old bug holding a Delicate Flower as he is looking at the darkened starry sky.

= Skills =


 * Sand Scorp's Barb: A special weapon that he created out of an Infected Iron Scorp's tail barb. It's venom sac was still intact and can store venom. When it interacts with an enemy, their HP begins to slowly drop. There is still venom on the tip of it, which burns a bright orange. If an enemy becomes struck by the barb, they will receive a Venom effect which gradually drains their HP.  The weapon cannot be upgraded, but the barb's venom effects, such as it's Damage Over Time or the effect's duration can be upgraded, if a stronger type of venom is acquired. Strike an enemy to get SOUL and deal Venom effect. Deals 1 Mask against vessels and 20 DMG to other enemies.


 * Quick Lunge: Also similar to Ghost's Mothwing Cloak. Similar to Hornet's lunge during her fights back in Greenpath and Kingdom's Edge. Deals one mask, or about the same damage as a Barb strike would. Taught from Nailmaster Saeho in Firecrest.


 * Claw Thrust: A pair of Void Pincers come out from under his cloak and snap together, creating a shockwave which damages the enemy. Does not carry venom effect, but instead uses up a lot of SOUL. Deals 2 masks when against Vessels and 100 DMG against other enemies. Learned this skill in Pharloom.


 * Burrow: Scorpion is able to burrow into the ground and strike an enemy from where they least expect it. Able to dig through softer terrains such as deserts, dirt, grassy areas, or snow. This skill can also be used to access hidden areas he wasn't able to get to before. Learned this skill in Firecrest from a Burrower.


 * Blinding Sand Bag: Throws a bag of sand that will blind an enemy, or just slow their movement so Scorpion can dodge their attacks easier, or he can attack them easier. Does not cost SOUL or carry the Venom effect. Can be used after a duration of time. Does not damage. Self-made.


 * Desert Spirit: Similar to Ghost's Shade Soul, except this one is sand-colored, and has horns similar to Scorpion's, and is made of both desert and SOUL. It also carries the Venom effect when it contacts with an enemy, as well as blinding it. It uses less SOUL than Ghost's Shade Soul, but deals a little less damage. Costs SOUL. Deals 1 mask against Vessels and 45 DMG against other enemies + 5 DMG every 15 seconds. Caught the Spirit in the Searing Deserts and they both eventually came to a compromise.


 * Boomerang Throw: Self-taught. Usually used this Art to hunt for food or "Easy Cash". Best used when the enemy doesn't discover you or when it's distracted for long enough. Takes out a small boomerang-like nail. He can also aim the nail-a-rang while charging. Charges for about 1.5 seconds, and then quickly throws it. The thrown nail-a-rang will bounce back to Scorpion after it hits an enemy or a wall/ceiling. It is able to ricochet off a wall only twice. If it doesn’t hit anything for 5.3 seconds, it returns to Scorpion. Boomerang Throw deals 3x the original nail damage. Does not carry Venom or require SOUL.


 * SOUL FOCUS: Same as Ghost's ability. Heals a little slower than Ghost though. Taught by a grown up Ghost.

= Relatives =


 * Ghost ~ Vessel Sibling
 * Hollow ~ Vessel Sibling
 * Wasp ~ Vessel Brother
 * Red - Vessel Sibling
 * Wasp ~ Vessel Brother
 * Hornet ~ Half-Vessel Sister
 * Midzyas ~ Half-Vessel Brother
 * Pincer & Sting ~ Fathers & Mentors. He actually calls them "Uncle Pincer" and "Uncle Sting."
 * Pale King ~ Actual Father.
 * White Lady ~ Technical Aunt.

= Friends/Allies = His friends (and possible vessel siblings) are:


 * Young Ghost ~ Vessel Sibling of Scorpion. Helped him with his Acid Quest.


 * Hollow ~ Good friends with Scorpion and his Vessel Sibling. While they both usually don't talk much, they understand each other very fluently. He even teaches Hollow how to speak better from time to time. He tells Hollow stories of his adventures in Pharloom, Firecrest and through many other kingdoms and of the other bugs he's met, and Hollow seems to be very interested in his tales.


 * Hornet ~ Scorpion's half-sister. He has encountered her multiple times in Pharloom. Their first few encounters were battles, because Hornet had guessed he was another enemy. Usually, Scorpion escaped those battles, but not without hurting Hornet a bit. The third time, is when she defeats him, but she manages to spare him, and he escapes. The next time he sees her is when she sits at a bench. He goes to her gifts her with an acidic spike that carries the Venom effect, and he tells her that it's for the "rousing battles they've had together". He even says that he hopes to battle her again soon, but not without asking her the way from their location to Hallownest.


 * Quirrel ~ I usually find him sitting at the Blue Lake, exploring Greenpath or the Queen's Gardens, or just looking at the horizons in the City of Tears, sitting on that little bench. He seems to really like listening to my adventures. He also seems to really like the Artifacts I've collected from the other kingdoms. Though, he looks at them as if he's observing them.


 * "Drak" ~ A rogue 1st Stage Grimmchild that follows Scorpion. He was found near the Grimmtribe's area, inside of the charm. This Grimmchild actually has a bright red scar over his right eye and 4 small horns on the sides of it's head. He values Scorpion as their best friend and master, and would do anything to protect him. Though the Grimmchild isn't capable to attack effectively, it tries it's best to do so only to protect its master. It was the only thing that kept Scorpion company throughout the lonely parts of his travels. If Scorpion were to ever die and respawn into a shade, Drak would stay by the shade and be near Scorpion's broken skull while crying small scarlet tears. Once they feel more comfortable near someone other than Scorpion, they will usually show affection to that said bug.... or vessel. He is also able to make scarlet fires, but not use them offensively.


 * Elderbug ~ He really seems to enjoy my company and he usually likes to talk to me whenever I have some spare time in Dirtmouth. He's either sitting on the bench next to me or standing by it, while holding a Delicate Flower. He's actually told me before that he used to be some sort of captain in the Great War. Perhaps there's more to him than I thought.


 * Young Stag ~ A lonely Stag that I've met while walking through one of Hallownest's secret stations. They seemed to be lost, so I decided it was kind enough to help them find their way back to the Stag Nest. They were so happy, the stag said they'd help me travel across the ruins of Hallownest, and even to some hidden stations inside the other neighboring kingdoms. Perhaps they're from the egg in the Stag Nest I found earlier?


 * Lemm ~ He loves selling and speaking to him about the otherworldly artifacts that I have collected throughout my journies. This bug seems to be very interested in my stories of the other kingdoms I've traveled.


 * Midzyas ~ I've seen him many times in Pharloom before. I have to admit, he's a great warrior in battle, but somehow.... I felt we had a sort of a connection. We decided to become friends. We've rested by each other, hunted for relics a few times. We even killed one of the Moss Mothers! Haha!! I couldn't stay for long though, because.... If I stayed, I knew that THEY would find me, which means I'd be risking Midzyas' life. So I had to leave. I still left him that note along with a gift. "Midzyas. I had to leave for a reason, and I hope you can forgive me in the future. Once I finish what I have started, I hope we meet again, in this very same location. Until then, Sibling." I made sure to leave him an Acidic Spike, just for good measure. So that he'll forever remember who I am.

Zote also hates him, FYI just like he does with all the other vessels.

Also, he does not know of Grimm, the Troupe's, or the Grimmtribe's existence and has never encountered him before, even though he has the Grimmchild charm on. They actually have encountered multiple Grimmkin during their travels, so the scarlet flame inside Drak that he has collected throughout Pharloom and Firecrest is more than just 3 flames. This means that if Drak were to ever evolve, he would become extremely powerful. Perhaps even a Grimmdrake.

= Locations = There are the multiple locations he can be found in, which include places from Hallownest, Pharloom and Firecrest.

Midzyas
After a rousing battle against Midzyas, he rewards the half-vessel with a bottle of fluids. It is called "Brightflame Fluids" made from a Brightflame Cactus from the Searing Deserts. This can be used to create multiple sorts of explosive tools, or fiery weapons. He tells Midzyas, "Here. A gift for you after such a great battle. You've earned it! Now remember, this stuff is very explosive when in contact with fire, so be careful." He leaps to a higher ledge and yells, "Make sure not to spend it all on one tool Midzyas!" Just then, a red and black creature picks him up and they fly off, disappearing.

Ghost
Reminder: When dreamnailing him in every conversation before the Howling Peaks, he will have distorted dream nail dialogue.

Dirtmouth: Sitting on the bench next to Elderbug holding his Delicate Flower, seeming to be chatting with him. When talking to him he says, "And this is where I got this nifty little relic. Huh? Excuse me for a minute Elderbug." He turns to you and speaks, with a hooded cloak on, with only his right horn coming out from the top, and his face is a black void, with only two white, bright eyes looking. "Hey there, I'm new to these parts, but I'm only just traveling through to explore this old place. The name's Scorpion kid. I'm just a minor relic hunter lookin' for something to sell in this dead kingdom. This barb I only carry to protect my fragile shell, same as you I presume. If there's anything else you want to ask me, I'm all for listening. I love hearing the stories of other travelers." When speaking to him again, "Hello again kid. My nail? Well, I guess it's a unique weapon, huh. I actually got it from a large dead bug. I like to call it my 'barb'."

Fog Canyon: Kneeled down onto the floor near the deceased Husk Guard digging for something while humming a small, yet quiet tune. When talking to him, he will say: "Oh hey kid. I'm just searching this area here to see if there are any relics, but I haven't found anything yet. It is nothing special. It sure is beautiful here, and at least the creatures here are passive." Once he finishes talking, he goes back to digging.

Deepnest: Will be found relaxing in the Hot Spring in Deepnest, but he can only be found here before you begin his mission. You will not be able to speak to him the first time, as he is currently relaxing. After some room exploring, you can return and he will be seen on the left side of the bench packing a small pouch, getting ready to leave. When you talk to him, he will pause with his packing, look at you and say "Oh hello. That hot spring felt very refreshing. I may have even took a little nap in there haha. But I woke up remembering that I needed to explore this um.... very dark place. I will see you later friend." After that, he continues. If you talk to him again, he will say "Don't worry kid, I'm in no need of an escort. I can handle myself just fine against the nasties and crawlies lurking around here."

City of Tears, Left Wing: He can found in the room with the most Journals in the Soul Sanctum. He will be staring at them repeatedly until you arrive, while holding a Journal in his hands as he read them. He will turn and say "Oh, so it seems you've been here too. No wonder I cannot find anything else but dead corpses and nasty little jellies. Luckily for me, I've already found some useful journals to sell. But I think I will keep searching, for if there are any interesting finds of this place." After talking to you, he goes back to looking and reading through the journals. He can also be found speaking with Lemm, and/or possibly trading. When speaking to him, he will say "Oh. Hey there kid. I'm lucky I found Lemm here so I can sell my wares in this old place. He's also quite talkative, but it seems he doesn't want to part with any of those relics he has. If you got anything to trade, I'll gladly let you do your business."

      

Fungal Wastes: When going to the gauntlet to the left where the Shrumal Ogre will be fought, you see that it is dead, with Scorpion digging through the corpse. When talking to him as he digs, he will say, "Oh, hey there kid! Glad you're here because I'm kind of stumped here. I'm searching for a specific type of acid. The acidic chemicals in these things aren't as great as I thought, so I kind of need you to help me out. Do you think you can do that?" See more in the ' Acid Quest. '

Howling Cliffs, Highest Peak 1: After the Vengefly Usurper is defeated, he will retreat to the highest peak. You will see him only standing there looking at the town below, but you will not be able to speak to him. You can dream nail him though. He will say "Only one more trial, then I can see if they're worth." Once you go back to the Howling Cliffs after a little while, he will still be standing there. You will be able to speak to him. "Meet me in Greenpath, where you first learned to sprint. I wish to speak to you there." When dreamnailing him, he will say "What will they think of me if they see?"

Greenpath, Hornet Arena: When going inside of the arena, the bars close, and you see Scorpion looking down at the dead vessel you got the Mothwing cloak from. When talking to him, he looks to you says, "You finally arrive, kid. Thought it'd take you a little longer though, heh." He looks at the dead vessel on the ground, now with a Delicate Flower in it's hands. "So, it seems this one got out too, but appeared to have met her fate already. Don't worry, I'm not here to kill you, but simply test you to see if you can really handle the terrors of the kingdoms beyond, if you ever think about traveling more." He jumps back and stands in a fighting position, with his barb out and scorpion tail positioned to strike. He then shouts and says "WELL? Come at me now, Lone Vessel of Hallownest! And make sure to give me a great battle!" After that, the fight begins. When he's defeated, he throws a sandbag at the ground and disappears, leaving only the Venomblade charm and a small note saying ' 'Go back to the Howling Cliffs, so I may speak with you. Perhaps for the final time.

Howling Cliffs, Highest Peak 2: You find him kneeled down at the same peak he was in before. When you speak to him, he will tell you everything he knows apart from the things in Pharloom. After a few dialogue lines, he will take off his hood and reveal his vessel head. At the end of the quest where he stands at the Howling Cliffs, he has very unique Dream Nail dialogue that says: "It seems one has escaped the Abyss. So maybe.... there's more of them out there..." = Boss Fight Locations =

Firecrest
Pincer and Sting, Ruined Temple of the Claw: Ruined Training Room

Hallownest
Greenpath: Hornet Protector arena.

= Rewards =

Pharloom
When defeating him the third time as Hornet in Pharloom, he will reward you with an Acidic Spike that can be used for multiple purposes, especially for a few new tools, or an enhancement for old ones. Gives off the Venom effect, but a lesser DOT effect than Scorpion's Venom.

Hallownest
Greenpath: Hornet Protector arena. When defeating him as Ghost, he will reward you with the Venomblade charm. Gives off the venom effect, but deals less damage over time than Scorpion's Venom. Costs 2 notches.

= Acid Quest: Ghost = If you accept, he will say "You'll really help me!? Oh thank you very much! Alright then, you just need to collect from an acid pool in THESE locations. Once you've collected the acidic products from these locations, meet me in the Howling Cliffs HERE." He marks the location, which will be in Isma's Grove. He then marks his meeting location with a White Teardrop. He also gives you something called the  Fragile Bottle . Once you get the Fragile Bottle from him, the Acid Quest will begin. After collecting the bottle unharmed, bring the bottle back to Scorpion unharmed, who will be waiting where Cornifer sat at in the Howling Cliffs. When you give him the filled Fragile Bottle, he will tell you to locate a breakable wall in Joni's Chamber. Eventually, it will take you to an Infected room. This will lead to a another boss fight, which will be against a Vengefly Usurper in this secret room. There will be a secret bench in this room. Best thing to do is set a dream gate near him if it ever breaks.

One more thing, this is a quest with a bit more difficulty than the Flower Quest. No taking damage, no dream gate, or Tram Travel. Stag Travel can be acceptable. You NEED Isma's Tear to proceed in this mission. If you get damaged, it will become the  Shattered Bottle . To make this a little less hard, he will give you a second bottle, but you'll have to pay him 750 Geo. It's hard to get glass out in Hallownest! Judge the maker, not the buyer!


 * You can give a FULL Fragile Bottle to the following NPCs. (Order from least to most difficult)
 * Ogrim
 * Seer
 * Sly
 * White Lady
 * If it breaks, you go back to the Fungal Wastes to talk to him. He says "You broke it? Well I expected it would happen sometime so I managed to pack a few spares. Make sure not to break this one. Happy gathering!" After that, he goes back to what he's doing.
 * If you don't accept his help, he will say, "No? Oh well, I thought you could be of use, but it seems you have other things to do at the moment. I respect that. I will see you later then friend."
 * When you're there with him to give him the glass container, he will say "Wow! You actually managed to be useful. Very impressive kid. Alrighty, now all I need is another acidic ingredient in the room ahead. I hear there's a tough foe ahead of us, so I will help you out with this one, alright? Go and get prepared, cause it's always a good thing to be prepared before a fight. I'll be waiting here in the meantime."

= Unique Ability =  Venom : A passive DOT effect Scorpion uses on his Barb and some of his SOUL Arts. He is immune to Venom or other DOT-related skills from other enemies. Some of his attacks, especially with his signature weapon, or the barb, deals the effect when striking an enemy or vessel. The Venom effect starts if the enemy is pierced with a weapon carrying it. The effect is slow but the damage is minimum at first. Every time the enemy is struck consecutively, the effect's duration increases by an extra 2 seconds. By the time the effect ends, which would be in about 30 seconds if struck once, the enemy would have about +15 DMG taken off if the effect is left on. When against Vessels, the effect deals 1 more mask every 25 seconds, since Vessels are more durable. Although, the effect can be countered if the enemy were able to use FOCUS or any other sort of healing ability that uses up SOUL.