Searing Deserts / Retainer's Hideout

= Overview = This is the area of the raiders that have been causing Crimsonleaf so much trouble.

= Location = Just east of the borders to Crimsonleaf.

How to Access
= Enemies =

Descriptions

 * Retainer Guard:
 * Retainer Chieftain:
 * Retainer Archer:
 * Retainer Warrior:
 * Retainer Spellcaster:

= Bosses = There are 2 Mini Bosses: The Retainer's Summoner, and the Retainer's Commander; And 1 Boss: the Almighty Retainer.

Attacks

 * Summon: Summons either 2 Retainer Guards or 1 Retainer Warrior.
 * Tri-Shot:
 * Teleport: Teleports to the other side of the arena to dodge and get away from attacks.
 * Homing Explosive:

Reward
150 Ambers, Summoner's Key

Attacks

 * Lunge:
 * Dash:
 * Teleport:
 * Bouncing Roll: They curl up into a ball and bounce twice. When it does this attack, they attempt to target the player, which means it may simply bounce in place rather than travel around the arena. The first bounce takes Retainer's Commander to the top of the arena and the second bounce takes it only to the middle. Cannot be damaged using Melee attacks or Nail Arts but can be damaged using spells or if it's already imbued with Venom.

Reward
300 Ambers, Commander's Key

Attacks

 * Shield Throw: He throws his shield across the arena. It will ricochet across the walls 4 times
 * Double Dash Slash: Takes out a large nail claymore charges at the player. If dodged by jumping, he will wall jump and air slash, dealing 2 masks. If dodged on the ground, he will dash again and slash behind him.
 * Counter: Takes out his shield and blocks the attack. Once the shield glows white, he will return the favor with a devastating sword strike that deals 2 masks.
 * Cyclone Slash: He spins around, constantly banging around the arena. He will bounce across the arena three times until he releases a holy white slash.
 * Holy Cascade: Retainer leaps to position itself around the center of the arena. He then slams both arms on the ground, charging up for three seconds. Once he's finished charging, he will launch a multitude of white SOUL blobs. This attack covers most of the arena. The blobs emanate downwards from The Retainer but rise up from beneath the ground in waves of 3 blobs. Every wave has a chance to be: all 3 blobs at once, 2 blobs with 1 quickly following behind, or 1 blob with 2 quickly following. The whole attack lasts about four seconds with waves of blobs appearing about every half second.

Rewards
Retainer's Blessing: A charm that gives the user holy abilities. Increases the range and damage of their strikes, but only on full health.