The Path to the True King(Extra DLC/Quest)

This is a DLC for Hollow Knight, where you get together a new 5 great knights(but unlike Eternal Palace, there is a different group and LOTS AND LOTS of minibosses) to raid the eternal palace to find out the Pale King's Fate. You must have ALL charms and have to have beaten Trial of the Fool before going through this.

What happens
When you talk to Dung Defender after beating Absolute Radiance. He will say they should see the king and you agree, and say to gather new members of the 5 Great Knights. They are as follows:


 * Hornet
 * Dung Defender
 * Quirrel
 * Zote
 * The Knight

After the cutscene where they tell everyone, it shows them in ancient basin and they all go in the dreams by holding the knight when you dreamnail the Kingsmould Corpse. It then goes to the Kings Corpse, leading to his mourning by the Dung Defender. He then looks at it and reveals it was a very realistic dummy, made to make people THINK he's dead. They then break open a wall, revealing a path. They follow it.

But before they get far, two Berserk Kingsmoulds attack! They think they are doomed, but Zote charges! His nail absorbs their armor which is made of light, revealing the only use for Shellwood: absorbing light given form to gain strength.(ZOTE COULD KILL THE RADIANCE!)

They progress through.

Miniboss 1: Gathered Swarm
Eventually, the gang reaches a room with 2 small platforms. They see a vessel, who then at the speed of light, steals your charm! luckily its just Gathering Swarm, but he uses dream magic to create tiny flies with the charm, which then gather to become the size of the Gruz Mother!

Allies in battle: Quirrel, Zote.

Boss HP: 300

Attacks:


 * Fly Clump: Releases a small clump of flies. Does 1 mask of damage and bursts into flies on contact, which don't do damage but slow you down.
 * Fly Burst: Releases 3 small clumps of flies, but they float and home in on you. They do 1 mask of damage and burst into flies which act as they normally do.

Occasionally, Quirrel will come in and slash the Gathered Swarm like he does in the Uumuu fight. This will make it burst into hundreds of flies, making your nail do double damage to the big fly in the middle which is the true boss. You can ignore these "Staggers" and just hit its Swarming form, but it would do less damage then against the middle fly which is revealed during its stagger

After Beating it and regaining your charm, they exit the room to get back to Hornet and the Dung Defender.

The Saw Room(You saw this coming, so don't get angry if someone actually makes this a mod or whatever)
This is the second main room in the King's Path. It is full of saws, but Hornet, Quirrel, and the Dung Defender get through easily. You have to carry Zote and go through the room on your own, so sorry!

Miniboss 2: Sprintmaster
This is the second miniboss in this quest so get ready to fight. It begins in a small room, no major differences, until by the time Quirrel and The Dung Defender get through, the floor near the entrance and exit disappear, revealing -Gasp!- Spikes! The vessel appears on a platform, too high to get to, then steals your charm again! this time its Sprintmaster! He uses the charm magic to conjure up a small bug in red feathery cloaks, who attacks! By then, the platform goes back into wall and the vessel disappears with it. The Sprintmaster attacks you!

Allies in battle: Hornet, Zote

Boss HP: 500

Attacks


 * Sprint Slash: Runs at high speed. when he reaches someone, he slashes twice.
 * Lunge Slash: Lunges at the closest character, slashing downwards.
 * Air Slash: Jumps then comes crashing down in mid-air, nail first.

He will dodge most of Hornet's attacks other than the swinging her needle all around her attack, so it is not recommended you play as her during this fight.

After his HP is depleted, he will kneel. Then the vessel appear on a balcony on the OTHER WALL and will steal Dashmaster, summoning a bug in a blue cape. The two summoned bugs look at each other, then roar like in the beginning of a boss!

Miniboss 2.5: Sprintmaster and Dashmaster!
Not this! NO!!! you fight both of them Oro and Mato style! Watch out!

Same allies

Sprintmaster HP: 600

Dashmaster HP: 500

Attacks:


 * Slash Combo: Sprintmaster will do the Sprint Slash, while Dashmaster will appear above the target and dash into them, slashing.
 * Double Lunge: Sprintmaster will do the Lunge Slash, then Dashmaster will do the Dash Slash in the opposite direction.
 * Nail Pogo: Sprintmaster will ready his nail, then Dashmaster dash slashes into the nail, doing the nail pogo.
 * Parry: one of them will parry. If hit during this, they will dash into the attacker.

If Dashmaster Dies, Sprintmaster will gain the ability to use the Dash Slash and moves on. If Sprintmaster dies, however, Dashmaster will dash to save Sprintmaster, then dashes into the wall, where they fall into the spikes. After both of them die, the floor will return to normal and you regain your Charms. You exit the room to meet Quirrel and Dung Defender.

The Chase Room
Here the vessel reappears! You have to chase him down, navigating Saws, Kingsmoulds, Wingsmoulds, and Royal Retainers. Once you get to the end in a mini-room.

Miniboss 3: Stalwart Crab
Once you get to that miniroom, Quirrel and Zote will leave, then the room locks up. The vessel steals your charms yet again! This time its Stalwart Shell... It summons a Crab so big, it can't even fit in the Room! It attacks from the background! Try and hit its head!

Allies in battle: Dung Defender, Hornet

Boss HP: 600

Attacks:


 * Slam: Slams one of its claws on the ground, creating a shockwave. This is its only attack, but it uses it rapidly.

After its beaten, it will turn back into a charm. They realize the Vessel is gone and call back Quirrel and Zote. They come in and the 5 leave.

Miniboss 4: Sharp Shade
The vessel appears again! This time in a room with 5 platforms. Then the vessel steals both Grubsong and Grubberfly's Elegy! But the Grubs and Grubberflies it summons are nice. So the vessel gives back the charms. Then he steals sharp shadow, creating a shade? It attacks!

Allies: Everyone

Boss HP: 900

Attacks:


 * Shade Strike: Pulls out its Nail and swings it.
 * Summon Siblings: Summons 2 Siblings. They are agressive, but won't attack The Knight.
 * Shade Dash: Flies toward you at high speed. Doesn't do much after that, but the attack deals 2 masks of damage.
 * Shade Spikes: Creates void spikes on the floor, so you have to use the platforms for a while.

After its beaten, the vessel gives back Sharp Shadow, then leaves to another room.

Final Miniboss: Royal Vessel Narioha
Once you finally get to the last few rooms, the vessel appears! I should probably have mentioned that he has grey armor with a blue cape and broken off horns, due to injury in battle. He uses his high speed to push everyone but the Knight outside the room. He then challenges you.

Allies in battle: NONE

Boss HP: 800(Phase 1) 400(Phase 2) 100(Phase 3)

Phase 1 Attacks:


 * Slash Combo: Slashes 3 times, going further each time.
 * Lunge: Lunges at you. he then slashes.
 * Nail Art: Selects a random Nail Art. This is the one he uses for the rest of the battle when he uses this attack.

After phase 1, he will get tired, letting you get in a few hits. he then gets 1 new attack:


 * Second Nail Art: Chooses another Nail Art. When using this attack, uses the Nail Art chosen.

After you beat phase 2, he will become so tired, his attacks slow. he gains no new attacks.

Pale King's Room
In the last few rooms, the 6 of them(Narioha joined) go into the last room. Its a bedroom, with the sleeping corpse of the Pale King. This leads to mourning by Hornet, Dung Defender, and Narioha. Then a dreamer(the Pale King) bursts out of the corpse, then goes into Narioha. Narioha becomes....

Final Boss: The Pale Ghost
Narioha gains a white robe similar to the pale king's, with 4 horns(one is a stub) through his head, looking like a crown instead of his usual two horns. He Carries a weapon that looks like 3 nails stuck together, with each in a different direction. It spins around like a Saw.

Allies in Battle: EVERYONE

Boss HP: 1700

Attacks:


 * Sawblade Toss: Throws his nail-saw weapon. It comes back like a boomerang. Does 2 masks of damage(1 to Dung Defender, 4 to Zote)
 * Combo: Slashes 3 times.
 * Parry: Parries. If hit, he will use the Sawblade Toss, but its shorter and only deals 1 mask of damage(2 to Zote)
 * Armor Up: Summons a Kingsmould. This has 1 HP, but heals the Pale Ghost by 100 HP. Only uses in Phase 2 and 3.
 * Final Beam: Shoots a giant laser beam. Only uses in Phase 3.

After he is beaten, Narioha goes back to normal and they turn the Pale King into essence.

Thats all, folks!

The White Pit
Of course it isn't. THIS IS HOLLOW KNIGHT! This has 2 extra challenges which give EVEN MORE CHARM MINIBOSSES! and a bunch of enemies and bosses too. Actually only one has new charm minibosses....... sort of. These are unlocked after beating the Pale Ghost, where you have to follow Narioha, first to Greenpath where he is in the Hornet Arena, mourning the death of that vessel. Leaving then returning reveals that Narioha is gone and he placed a flower on the Vessel's Corpse.

He will then be found in Deepnest. First in the Nosk Arena, then in the Distant Village Chatting it up with Hornet.

He will then be found in Ancient Basin with Dung Defender, mourning Broken Vessel. He will ask you if you know to revive others.

He will Then be found next to the Temple of the Black Egg, saying he feels bad for the Pure Vessel. He says that he originally was the Pure Vessel before they found his ability to talk and took away that role from him. But he still assigned himself Royal Guard and swore to protect the Pale King. He then leaves.

He will then be found in the Abyss, where he is sad for all the dead vessels. He talks then leaves.

He finally appears in the Ancient Basin, where he created a magic portal. Going in it leads to an arena that appears to be in the White Palace. Narioha then comes in and says he will be the main person with the Fake Corpse of the Pale King in the throne. There is the Grand Trials, which are accessed by talking to Narioha, and if you have beaten all 3 trials(yes they are just Coliseum of Fools but harder) there is a secret room unlocked by hitting the wall on the right a bunch, with a Statue of the Knight with the Pale King. Dreamnailing this brings up the question: Play the ULTIMATE CHALLENGE? If you say yes, it will take you to The Pantheon of the Vessel, which is the hardest challenge in-game(if you don't count Pantheon of the Fanon or Pantheon of the Wyrm made by other people)

Grand Trials
The Infected Trial: This is for beginners to the Trials(still hard since this is post-game) which is full of easy-to-beat enemies from Forgotten Crossroads, Infected Crossroads, Greenpath, and Fungal Wastes. Ends the level with Zote if haven't bought everything from Iselda, and Iselda if you bought everything from her. If you bought everything from Iselda, Round 25 is replaced with Zote.

The Hollowed Trial: This is for veterans to the Trials. It is full of enemies from City of Tears(Including Sub-Areas), Crystal Peak, and Kingdom's Edge(mainly Coliseum of Fools). It ends with a Blundering Oberlisk, an enemy planned in the original game, but not added.

The Pale Trial: This is for Masters of the Trials. It is full of enemies from all over. It is so big, there is a bench inbetween round 50 and round 51. It ends with the Pale Golem, the hardest mini-boss in-game.